private void OnGUI()
        {
            EditorGUILayout.LabelField("选择或创建打包配置");

            selectIndex = EditorGUILayout.Popup("已有配置:", selectIndex, builds_Name.ToArray());
            if (selectIndex < builds.Count && selectIndex != selectIndex_T)
            {
                selectIndex_T = selectIndex;
                build.Clone(builds[selectIndex]);
            }

            EditorGUILayout.Space();
            build.Target = (BuildTarget)EditorGUILayout.EnumPopup("Target:", build.Target);

            EditorGUILayout.BeginHorizontal();
            build.OutPath = EditorGUILayout.TextField("OutPath:", build.OutPath);
            if (GUILayout.Button("Browser", GUILayout.Width(80)))
            {
                string str = EditorUtility.OpenFolderPanel("保存路径:", "../Release/", "");
                if (!string.IsNullOrEmpty(str))
                {
                    string name = "Build";
                    switch (build.Target)
                    {
                    case BuildTarget.StandaloneWindows:
                    case BuildTarget.StandaloneWindows64:
                        name = "PC.exe";
                        break;

                    case BuildTarget.Android:
                        name = "Android.apk";
                        break;

                    default:
                        break;
                    }

                    str = Path.Combine(str, name);
                }

                build.OutPath = str;
            }
            EditorGUILayout.EndHorizontal();

            build.Development = EditorGUILayout.Toggle("Development:", build.Development);

            EditorGUILayout.BeginHorizontal();
            if (selectIndex < builds.Count)
            {
                if (GUILayout.Button("保存至当前选择的配置"))
                {
                    builds[selectIndex].Clone(build);
                    builds_Name[selectIndex] = build.ShowName;
                }

                if (GUILayout.Button("删除当前选择的配置"))
                {
                    builds.RemoveAt(selectIndex);
                    builds_Name.RemoveAt(selectIndex);
                }
            }

            builds_ShowNewBtn = true;
            for (int i = 0; i < builds.Count; i++)
            {
                if (builds[i].ShowName == build.ShowName)
                {
                    builds_ShowNewBtn = false;
                }
            }

            if (builds_ShowNewBtn)
            {
                if (GUILayout.Button("另存为一个新的配置"))
                {
                    BuildPlayerIndo a = new BuildPlayerIndo();
                    a.Clone(build);
                    builds.Add(a);
                    builds_Name.Add(a.ShowName);
                    selectIndex = builds.Count - 1;
                }
            }

            if (GUILayout.Button("保存所有配置至本地"))
            {
                SaveInfos();
            }

            EditorGUILayout.EndHorizontal();
            EditorGUILayout.Space();
            if (GUILayout.Button("Build"))
            {
                Build();
            }
        }
 public void Clone(BuildPlayerIndo buildPlayer)
 {
     OutPath     = buildPlayer.OutPath;
     Target      = buildPlayer.Target;
     Development = buildPlayer.Development;
 }