/// <summary>
 /// Register a component factory.
 /// </summary>
 public void RegisterFactory(BuildComponentType type, BuildComponentFactoryDelegate factory)
 {
 }
 public void RegisterFactory(BuildComponentType type, BuildComponentFactoryDelegate factory)
 {
 }
 /// <summary>
 /// Constructor.
 /// </summary>
 public BuildComponentEntry(BuildComponentType type, BuildComponentFactoryDelegate factory, CreationPattern pattern)
 {
     this.ComponentType = type;
     _factory = factory;
     this.Pattern = pattern;
 }
Exemple #4
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 void IBuildComponentHost.RegisterFactory(BuildComponentType factoryType, BuildComponentFactoryDelegate factory)
 {
     _componentFactories.ReplaceFactory(factoryType, factory);
 }
 /// <summary>
 /// Registers a factory to replace one of the defaults.  Creation pattern is inherited from the original.
 /// </summary>
 /// <param name="componentType">The type which is created by this factory.</param>
 /// <param name="factory">The factory to be registered.</param>
 public void ReplaceFactory(BuildComponentType componentType, BuildComponentFactoryDelegate factory)
 {
     BuildComponentEntry existingEntry = _componentEntriesByType[componentType];
     _componentEntriesByType[componentType] = new BuildComponentEntry(componentType, factory, existingEntry.Pattern);
 }
 /// <summary>
 /// Adds a factory.
 /// </summary>
 /// <param name="componentType">The type which is created by this factory.</param>
 /// <param name="factory">Delegate which is responsible for creating the Component.</param>
 /// <param name="creationPattern">Creation pattern.</param>
 public void AddFactory(BuildComponentType componentType, BuildComponentFactoryDelegate factory, CreationPattern creationPattern)
 {
     _componentEntriesByType[componentType] = new BuildComponentEntry(componentType, factory, creationPattern);
 }
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 /// <summary>
 /// Adds a factory.
 /// </summary>
 /// <param name="componentType">The type which is created by this factory.</param>
 /// <param name="factory">Delegate which is responsible for creating the Component.</param>
 /// <param name="creationPattern">Creation pattern.</param>
 public void AddFactory(BuildComponentType componentType, BuildComponentFactoryDelegate factory, CreationPattern creationPattern)
 {
     _componentEntriesByType[componentType] = new BuildComponentEntry(componentType, factory, creationPattern);
 }
Exemple #8
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 /// <summary>
 /// Constructor.
 /// </summary>
 public BuildComponentEntry(BuildComponentType type, BuildComponentFactoryDelegate factory, CreationPattern pattern)
 {
     ComponentType = type;
     _factory      = factory;
     Pattern       = pattern;
 }
Exemple #9
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        /// <summary>
        /// Registers a factory to replace one of the defaults.  Creation pattern is inherited from the original.
        /// </summary>
        /// <param name="componentType">The type which is created by this factory.</param>
        /// <param name="factory">The factory to be registered.</param>
        public void ReplaceFactory(BuildComponentType componentType, BuildComponentFactoryDelegate factory)
        {
            BuildComponentEntry existingEntry = _componentEntriesByType[componentType];

            _componentEntriesByType[componentType] = new BuildComponentEntry(componentType, factory, existingEntry.Pattern);
        }
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 /// <summary>
 /// Register a new build component factory with the host.
 /// </summary>
 public void RegisterFactory(BuildComponentType type, BuildComponentFactoryDelegate factory)
 {
     throw new NotImplementedException();
 }
Exemple #11
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 /// <summary>
 /// Register a new build component factory with the host.
 /// </summary>
 public void RegisterFactory(BuildComponentType type, BuildComponentFactoryDelegate factory)
 {
     throw new NotImplementedException();
 }
Exemple #12
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 /// <summary>
 /// Registers a factory with the component host.
 /// </summary>
 /// <param name="factoryType">The factory type to register.</param>
 /// <param name="factory">The factory method.</param>
 void IBuildComponentHost.RegisterFactory(BuildComponentType factoryType, BuildComponentFactoryDelegate factory)
 {
     _componentFactories.ReplaceFactory(factoryType, factory);
 }
 /// <summary>
 /// Registers a factory which will be used to create the necessary components of the build
 /// system.
 /// </summary>
 /// <param name="componentType">The type which is created by this factory.</param>
 /// <param name="componentProvider">The factory to be registered.</param>
 internal void ReplaceRegisterdFactory(BuildComponentType componentType, BuildComponentFactoryDelegate componentProvider)
 {
     ((IBuildComponentHost)this.BuildManager).RegisterFactory(componentType, componentProvider);
 }