/// <summary> /// 点击研究 /// </summary> public void OnClickResearch() { GameDataBean gameData = GameDataHandler.Instance.manager.GetGameData(); AudioHandler.Instance.PlaySound(AudioSoundEnum.ButtonForNormal); //首先判断客栈等级是否足够 if (!buildBedData.CheckCanResearch(gameData, out string failStr)) { ToastHandler.Instance.ToastHint(failStr); return; } DialogBean dialogData = new DialogBean { title = TextHandler.Instance.manager.GetTextById(3071) }; PickForCharacterDialogView pickForCharacterDialog = DialogHandler.Instance.CreateDialog <PickForCharacterDialogView>(DialogEnum.PickForCharacter, this, dialogData); pickForCharacterDialog.SetPickCharacterMax(1); //设置排出人员 (老板和没有在休息的员工) List <CharacterBean> listCharacter = gameData.listWorkerCharacter; List <string> listExpelIds = new List <string>(); listExpelIds.AddRange(gameData.GetAllFamilyCharacterIds()); foreach (CharacterBean itemData in listCharacter) { //休息日 排出不是工作或者休息的 if (GameTimeHandler.Instance.GetDayStatus() == GameTimeHandler.DayEnum.Rest) { if (itemData.baseInfo.GetWorkerStatus() != WorkerStatusEnum.Rest && itemData.baseInfo.GetWorkerStatus() != WorkerStatusEnum.Work) { listExpelIds.Add(itemData.baseInfo.characterId); } } //工作日 排出除休息中的所有员工 else if (GameTimeHandler.Instance.GetDayStatus() == GameTimeHandler.DayEnum.Work) { if (itemData.baseInfo.GetWorkerStatus() != WorkerStatusEnum.Rest) { listExpelIds.Add(itemData.baseInfo.characterId); } } } pickForCharacterDialog.SetExpelCharacter(listExpelIds); }