static void Init()
 {
     _window          = BuildAssetBundleWindow.GetWindow(typeof(BuildAssetBundleWindow), false, "Setting AssetBundle", true) as BuildAssetBundleWindow;
     _window.position = new Rect(100, 100, 800, 600);
     //Debug.logger.Log("Application.persistentDataPath: " + UnityEngine.Application.persistentDataPath);
     _window.Show(true);
 }
Exemple #2
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    static void Init()
    {
        window              = (BuildAssetBundleWindow)EditorWindow.GetWindow(typeof(BuildAssetBundleWindow));
        window.position     = new Rect(100, 100, 500, 500);
        window.titleContent = new GUIContent("打资源AB包");

        isLoadScene = false;

        window.Show();
        enableBuild = true;
    }