private void LoadAssetScene() { if (isLoadScene) { return; } isLoadScene = true; sceneAssetList.Clear(); List <string> scenePathList = BuildAssetBundle.GetBuildSettingsScenes(); for (int i = 0; i < scenePathList.Count; ++i) { SceneAsset sceneAsset = AssetDatabase.LoadAssetAtPath <SceneAsset>(scenePathList[i]); sceneAssetList.Add(sceneAsset); } }