Exemple #1
0
    void Awake()
    {
        // Enable the debug log print
        BuglyAgent.ConfigDebugMode(false);
        // Config default channel, version, user
        BuglyAgent.ConfigDefault(null, null, null, 0);
        // Config auto report log level, default is LogSeverity.LogError, so the LogError, LogException log will auto report
        BuglyAgent.ConfigAutoReportLogLevel(LogSeverity.LogError);
        // Config auto quit the application make sure only the first one c# exception log will be report, please don't set TRUE if you do not known what are you doing.
        BuglyAgent.ConfigAutoQuitApplication(false);
        // If you need register Application.RegisterLogCallback(LogCallback), you can replace it with this method to make sure your function is ok.
        BuglyAgent.RegisterLogCallback(null);

        // Init the bugly sdk and enable the c# exception handler.
        BuglyAgent.InitWithAppId(BuglyAppID);

        // TODO Required. If you do not need call 'InitWithAppId(string)' to initialize the sdk(may be you has initialized the sdk it associated Android or iOS project),
        // please call this method to enable c# exception handler only.
        BuglyAgent.EnableExceptionHandler();

        // TODO NOT Required. If you need to report extra data with exception, you can set the extra handler
        BuglyAgent.SetLogCallbackExtrasHandler(MyLogCallbackExtrasHandler);

        Destroy(this);
    }
Exemple #2
0
 static public int SetLogCallbackExtrasHandler_s(IntPtr l)
 {
     try {
                     #if DEBUG
         var    method     = System.Reflection.MethodBase.GetCurrentMethod();
         string methodName = GetMethodName(method);
                     #if UNITY_5_5_OR_NEWER
         UnityEngine.Profiling.Profiler.BeginSample(methodName);
                     #else
         Profiler.BeginSample(methodName);
                     #endif
                     #endif
         System.Func <System.Collections.Generic.Dictionary <System.String, System.String> > a1;
         checkDelegate(l, 1, out a1);
         BuglyAgent.SetLogCallbackExtrasHandler(a1);
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
             #if DEBUG
     finally {
                     #if UNITY_5_5_OR_NEWER
         UnityEngine.Profiling.Profiler.EndSample();
                     #else
         Profiler.EndSample();
                     #endif
     }
             #endif
 }
 private void Awake()
 {
     BuglyAgent.ConfigDebugMode(false);
     BuglyAgent.ConfigDefault(null, null, null, 0L);
     BuglyAgent.ConfigAutoReportLogLevel(LogSeverity.LogError);
     BuglyAgent.ConfigAutoQuitApplication(false);
     BuglyAgent.RegisterLogCallback(null);
     BuglyAgent.InitWithAppId("YOUR APP ID GOES HERE");
     BuglyAgent.EnableExceptionHandler();
     BuglyAgent.SetLogCallbackExtrasHandler(new Func <Dictionary <string, string> >(BuglyInit.MyLogCallbackExtrasHandler));
     UnityEngine.Object.Destroy(this);
 }
Exemple #4
0
        static int _m_SetLogCallbackExtrasHandler_xlua_st_(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);



                {
                    System.Func <System.Collections.Generic.Dictionary <string, string> > _handler = translator.GetDelegate <System.Func <System.Collections.Generic.Dictionary <string, string> > >(L, 1);

                    BuglyAgent.SetLogCallbackExtrasHandler(_handler);



                    return(0);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }