private void Form1_Load(object sender, EventArgs e) { //g = this.CreateGraphics(); //BufferBitmap = new Bitmap(Properties.Resources.豌豆射手,this.Width, this.Height); BufferedGraphicsContext = BufferedGraphicsManager.Current; BufferedGraphics = BufferedGraphicsContext.Allocate(this.CreateGraphics(), this.ClientRectangle); //BufferedGraphics.Graphics.FillRectangle(new SolidBrush(Color.Transparent), this.ClientRectangle); //BufferBitmap.MakeTransparent(Color.Black); g = BufferedGraphics.Graphics; shooterbitmap = new Bitmap[12]; timer = new System.Timers.Timer(300); for (int i = 0; i <= 11; i++) { shooterbitmap[i] = new Bitmap(@".\bitmaps\Peashooter\" + i.ToString() + ".Png"); //shooterbitmap[i].MakeTransparent(Color.Black); } }
/// <inheritdoc /> /// <summary> /// Initializes a new instance of the <see cref="T:VisualPlus.Toolkit.Controls.Interactivity.VisualRating" /> /// class. /// </summary> public VisualRating() { SetStyle(ControlStyles.AllPaintingInWmPaint | ControlStyles.UserPaint | ControlStyles.ResizeRedraw | ControlStyles.OptimizedDoubleBuffer, true); _bufferedContext = BufferedGraphicsManager.Current; _toggleHalfStar = true; _maximum = 5; _mouseOverIndex = -1; _ratingType = StarType.Thick; _starBrush = new SolidBrush(Color.Yellow); _starDullStroke = new Pen(Color.Gray, 3f); _starDullBrush = new SolidBrush(Color.Silver); _starSpacing = 1; _starStroke = new Pen(Color.Gold, 3f); _starWidth = 25; SetPenBrushDefaults(); Size = new Size(200, 100); UpdateGraphicsBuffer(); }
public static void Init(Form form) { Graphics g; _context = BufferedGraphicsManager.Current; g = form.CreateGraphics(); Width = form.ClientSize.Width; Height = form.ClientSize.Height; Buffer = _context.Allocate(g, new Rectangle(0, 0, Width, Height)); Load(); Timer timer = new Timer { Interval = 100 }; timer.Start(); timer.Tick += Timer_Tick; }
private void Form1_Load(object sender, EventArgs e) { GameView = new View(); GameController = new Controller(this, GameView); int form1_width = this.Width; int form1_height = this.Height; Point btnStartPosition; Point btnPausePosition; GameView.setForm(out form1_width, out form1_height, out btnStartPosition, out btnPausePosition); this.Width = form1_width; this.Height = form1_height; btn_start.Location = btnStartPosition; btn_pause.Location = btnPausePosition; bufferedGraphicsContext = BufferedGraphicsManager.Current; g = bufferedGraphicsContext.Allocate(pictureBox1.CreateGraphics(), pictureBox1.DisplayRectangle); }
/// <summary> /// Метод инициализирует игровое пространство, вызывает метод наполнения объектов, /// запускает таймер игры /// </summary> /// <param name="form">Базовая форма игры</param> public static void Init(Form form) { context = BufferedGraphicsManager.Current; var graficSurface = form.CreateGraphics(); GameWindowWidth = form.ClientSize.Width; GameWindowHeight = form.ClientSize.Height; graficSurface.SmoothingMode = SmoothingMode.HighQuality; buffer = context.Allocate(graficSurface, new Rectangle(0, 0, GameWindowWidth, GameWindowHeight)); Load(); var timer = new Timer { Interval = 150 }; timer.Start(); timer.Tick += Timer_Tick; }
/// <summary> /// Update all View components /// </summary> public void Update() { // Double Buffered Drawing Initialized BufferedGraphicsContext currentBufferedGraphicsContext = BufferedGraphicsManager.Current; BufferedGraphics bufferedGraphics = currentBufferedGraphicsContext.Allocate(_drawingGraphics, _wigetSize); Graphics drawingGrphics = bufferedGraphics.Graphics; // Draw background // drawingGrphics.FillRectangle(new SolidBrush(Color.White), _wigetSize); // Draw all views foreach (var viewComponent in _allViews) { viewComponent.Paint(drawingGrphics); } // Render the composed screen and Dispose the Buffer bufferedGraphics.Render(); bufferedGraphics.Dispose(); }
public SequencePanel() { _indexRow = 1; _zoom = 1.0f; _glyphHash = new Dictionary <Glyph, object>(100); textBox.KeyDown += OnEditKeyDown; context = BufferedGraphicsManager.Current; context.MaximumBuffer = new Size(Width + 1, Height + 1); _timer = new Timer(); _timer.Interval = 200; _timer.Tick += OnProperty; _toolTip = new ToolTip((IContainer) new System.ComponentModel.Container( )); _toolTip.AutoPopDelay = 5000; _toolTip.InitialDelay = 1000; _toolTip.ReshowDelay = 250; _toolTip.ShowAlways = true; _toolTip.IsBalloon = true; }
public View() { InitializeComponent(); model.Images[0] = Properties.Resources.Bush.GetThumbnailImage(23, 23, null, IntPtr.Zero); model.Images[1] = Properties.Resources.Grass.GetThumbnailImage(23, 23, null, IntPtr.Zero); model.Images[2] = Properties.Resources.box.GetThumbnailImage(25, 25, null, IntPtr.Zero); model.Images[3] = Properties.Resources.tree2.GetThumbnailImage(32, 32, null, IntPtr.Zero); model.Images[4] = Properties.Resources.marker.GetThumbnailImage(23, 12, null, IntPtr.Zero); model.Images[5] = Properties.Resources.marker2.GetThumbnailImage(23, 12, null, IntPtr.Zero); graphics = map.CreateGraphics(); bufferedGraphicsContext = new BufferedGraphicsContext(); bufferedGraphics = bufferedGraphicsContext.Allocate(graphics, new Rectangle(0, 0, map.Width, map.Height)); bufferedGraphics.Graphics.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.AntiAlias; timerPaint.Start(); }
private void UpdateBackBuffer() { if (this.Width > 0 && this.Height > 0) { BufferedGraphicsContext bufContext = BufferedGraphicsManager.Current; bufContext.MaximumBuffer = new Size(this.Width + 1, this.Height + 1); _bufGraphics = bufContext.Allocate(this.CreateGraphics(), this.ClientRectangle); if (OptimizeForTransparency) { DecreaseGraphicsQuality(); } else { IncreaseGraphicsQuality(); } } }
/// <summary>Initializes a new instance of the <see cref="VisualProgressIndicator" /> class.</summary> public VisualProgressIndicator() { SetStyle(ControlStyles.ResizeRedraw | ControlStyles.SupportsTransparentBackColor, true); graphicsContext = BufferedGraphicsManager.Current; diameter = 7.5F; circleSize = new Size(15, 15); circles = 45F; baseColor = new SolidBrush(Color.DarkGray); animationSpeed = new Timer(); animationColor = new SolidBrush(Color.DimGray); Size = new Size(80, 80); MinimumSize = new Size(0, 0); SetPoints(); animationSpeed.Interval = 100; UpdateStyles(); }
protected virtual void initializeGraphics() { Graphics graphics; BufferedGraphics buffer; graphics = CreateGraphics(); graphics.FillRectangle(SystemBrushes.Control, graphics.VisibleClipBounds); context = BufferedGraphicsManager.Current; context.MaximumBuffer = new Size(Width + 1, Height + 1); buffer = context.Allocate(graphics, new Rectangle(0, 0, Width, Height)); buffer.Graphics.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.HighQuality; buffer.Graphics.TextRenderingHint = System.Drawing.Text.TextRenderingHint.AntiAlias; this.graphics = graphics; this.buffer = buffer; }
public RingSlider() { this.Resize += DoubleBufferControl_Resize; InitializeComponent(); mRingForePen = new Pen(this.ForeColor, mRingWidth); mRingBackPen = new Pen(this.RingBackColor, mRingWidth); mBackBrush = new SolidBrush(this.BackColor); mTextBrush = new SolidBrush(this.TextColor); SetStyle(ControlStyles.AllPaintingInWmPaint | ControlStyles.UserPaint, true); this.DoubleBuffered = false; Application.ApplicationExit += MemoryCleanup; this.SetStyle(ControlStyles.AllPaintingInWmPaint, true); mGraphicManager = BufferedGraphicsManager.Current; mGraphicManager.MaximumBuffer = new Size(this.Width, this.Height); mManagedBackBuffer = mGraphicManager.Allocate(this.CreateGraphics(), ClientRectangle); }
/// <summary> /// Override OnTemplateListDrawItem to supply an off-screen buffer to event /// handlers. /// </summary> protected override void OnDrawItem(DrawItemEventArgs e) { BufferedGraphicsContext currentContext = BufferedGraphicsManager.Current; Rectangle newBounds = new Rectangle(0, 0, e.Bounds.Width, e.Bounds.Height); using (BufferedGraphics bufferedGraphics = currentContext.Allocate(e.Graphics, newBounds)) { DrawItemEventArgs newArgs = new DrawItemEventArgs( bufferedGraphics.Graphics, e.Font, newBounds, e.Index, e.State, e.ForeColor, e.BackColor); // Supply the real OnTemplateListDrawItem with the off-screen graphics context base.OnDrawItem(newArgs); // Wrapper around BitBlt GDI.CopyGraphics(e.Graphics, e.Bounds, bufferedGraphics.Graphics, new Point(0, 0)); } }
private void Cube_show_Paint(object sender, PaintEventArgs e) { if (paintCube.bInit) { Rectangle rect = e.ClipRectangle; BufferedGraphicsContext currentContext = BufferedGraphicsManager.Current; BufferedGraphics myBuffer = currentContext.Allocate(e.Graphics, e.ClipRectangle); Graphics g = myBuffer.Graphics; g.SmoothingMode = SmoothingMode.HighQuality; g.PixelOffsetMode = PixelOffsetMode.HighSpeed; g.Clear(BackColor); paintCube.Paint(cube_show.Width, g); myBuffer.Render(e.Graphics); g.Dispose(); myBuffer.Dispose(); //释放资源 } }
private void Form1_Load(object sender, EventArgs e) { XY_BackBitmap = new Bitmap(pictureBox2.Width, pictureBox2.Height); XY_FrontBitmap = new Bitmap(pictureBox2.Width, pictureBox2.Height); XY_Context = BufferedGraphicsManager.Current; XY_Context.MaximumBuffer = new Size(pictureBox2.Width, pictureBox2.Height); XY_Graphics = pictureBox2.CreateGraphics(); XY_Grafx = XY_Context.Allocate(pictureBox2.CreateGraphics(), new Rectangle(0, 0, pictureBox2.Width, pictureBox2.Height)); XY_Grafx.Graphics.Clear(Color.DarkGray); XY_BackBufferGraphics = Graphics.FromImage(XY_BackBitmap); XY_BackBufferGraphics.Clear(Color.DarkGray); XY_FrontBufferGraphics = Graphics.FromImage(XY_FrontBitmap); XY_FrontBufferGraphics.Clear(Color.DarkGray); }
public static void Initialize(Form form) { //запоминаем размер формы Width = form.ClientSize.Width; Height = form.ClientSize.Height; contex = BufferedGraphicsManager.Current; // Предоставляет доступ к главному буферу графического контекста для текущего приложения Graphics graphics = form.CreateGraphics(); // Создаем объект (поверхность рисования) и связываем его с формой // Связываем буфер в памяти с графическим объектом, чтобы рисовать в буфере buffer = contex.Allocate(graphics, new Rectangle(0, 0, Width, Height)); Load();//Выполняем загрузку обьектов timer = new Timer { Interval = 100 }; //Добавляем таймер, задаём интервал для вызова события timer.Tick += Timer_Tick; //Создаём событие для таймера timer.Start(); }
public B10432008(TetrisController controller) { InitializeComponent(); //get畫布 graphics = this.CreateGraphics(); //塗白底 graphics.Clear(Color.WhiteSmoke); //double buffer m_CurrentContext = BufferedGraphicsManager.Current; m_Graphics = m_CurrentContext.Allocate(this.CreateGraphics(), this.DisplayRectangle); drawBackGround(); this.controller = controller; //this.model = model; }
/// <summary> /// Инициализация и обновление графического буфера /// </summary> public static void Init(Form form) { Load(); form.KeyDown += Form_KeyDown; timer.Interval = 30; timer.Start(); timer.Tick += Timer_Tick; Ship.MessageDie += Finish; Graphics g; _context = BufferedGraphicsManager.Current; g = form.CreateGraphics(); Width = form.Width; Height = form.Height; Buffer = _context.Allocate(g, new Rectangle(0, 0, Width, Height)); form.FormClosing += delegate { BestScore(); }; }
//FIXME: THIS OVERRIDE OF MAIN FORM MIGHT NOT BE NEEDED AND PROBABLY CAN BE DELETED public MainForm(string path) { InitializeComponent(); DrawingTextPanel.DragEnter += new DragEventHandler(DrawingTextPanel_DragEnter); DrawingTextPanel.DragDrop += new DragEventHandler(DrawingTextPanel_DragDrop); textDoc.AddText(txt); fileNameWithFullPath = path; //used for buffering bufferContext = new BufferedGraphicsContext(); bufferContext.MaximumBuffer = this.ClientRectangle.Size; saveToolStripMenuItem.Enabled = false; openTextFile(fileNameWithFullPath); }
public UserGrid() { InitializeComponent(); mContext = BufferedGraphicsManager.Current; mContext.MaximumBuffer = new Size(Width + 1, Height + 1); this.SetStyle(ControlStyles.SupportsTransparentBackColor | ControlStyles.Opaque, true); this.BackColor = Color.Transparent; mInfo.Add("Realtime"); mInfo.Add("Intelligent"); mInfo.Add("Visualization"); mInfo.Add("Multiple terminals"); mInfo.Add("Script Supported"); mInfo.Add("High Performance"); }
//static Game() //{ // //} public static void Initialize(Form form) { Width = form.Width; Height = form.Height; __Context = BufferedGraphicsManager.Current; Graphics g = form.CreateGraphics(); __Buffer = __Context.Allocate(g, new Rectangle(0, 0, Width, Height)); var timer = new Timer { Interval = __FrameTimeout }; timer.Tick += OnTimerTick; timer.Start(); }
private void RenderGraphics(List <Point> cells) { using (Graphics gridGraphics = PanGrid.CreateGraphics()) { using (BufferedGraphicsContext bgc = new BufferedGraphicsContext()) { using (BufferedGraphics bg = bgc.Allocate(gridGraphics, PanGrid.ClientRectangle)) { RenderCells(cells, bg); RenderGrid(bg); bg.Render(gridGraphics); } } } OnRender?.Invoke(_cells.Count); }
public FormXGIS() { InitializeComponent(); this.SetStyle( System.Windows.Forms.ControlStyles.UserPaint | System.Windows.Forms.ControlStyles.AllPaintingInWmPaint | System.Windows.Forms.ControlStyles.OptimizedDoubleBuffer, true); backWindow = BufferedGraphicsManager.Current; view = new XView( new XExtent( new XVertex(0, 0), new XVertex(1, 1)), this.ClientRectangle ); }
public B10432028(TetrisController controller) { sTimer.Tick += new EventHandler(sTimer_Tick); InitializeComponent(); //建立畫布 graphics = this.CreateGraphics(); //畫布塗白底 graphics.Clear(Color.White); //double buffer m_CurrentContext = BufferedGraphicsManager.Current; m_Graphics = m_CurrentContext.Allocate(this.CreateGraphics(), this.DisplayRectangle); drawBackGround(); this.controller = controller; }
public static void Init(Form form) { // Графическое устройство для вывода графики Graphics g; // Предоставляет доступ к главному буферу графического контекста для текущего приложения __context = BufferedGraphicsManager.Current; g = form.CreateGraphics(); // Создаем объект (поверхность рисования) и связываем его с формой // Запоминаем размеры формы, Width = form.ClientSize.Width; Height = form.ClientSize.Height; // Связываем буфер в памяти с графическим объектом, чтобы рисовать в буфере __buffer = __context.Allocate(g, new Rectangle(0, 0, Width, Height)); Load(); __timer.Start(); __timer.Tick += Timer_Tick; }
internal void Release() { if (Graphics != null) { Graphics.Dispose(); } if (Surface != null) { Surface.Dispose(); } if (Context != null) { Context.Dispose(); } Graphics = null; Surface = null; Context = null; }
private void BattleForm_Paint(object sender, PaintEventArgs e) { BufferedGraphicsContext currentContext = BufferedGraphicsManager.Current; BufferedGraphics myBuffer = currentContext.Allocate(e.Graphics, e.ClipRectangle); Graphics g = myBuffer.Graphics; g.Clear(this.BackColor); g.DrawImage(Properties.Resources.background1, 0, 0, Properties.Resources.background1.Width, Properties.Resources.background1.Height); GameFacade.Insance.UpdateRender(g); if (isBuild) { g.DrawImage(currentMap, currentPt); } myBuffer.Render(e.Graphics); //呈现图像至关联的Graphics myBuffer.Dispose(); g.Dispose(); }
public static void Init(Form form) { Graphics g = form.CreateGraphics(); _context = BufferedGraphicsManager.Current; Width = form.ClientSize.Width; Height = form.ClientSize.Height; form.BackgroundImage = Resources.background; Buffer = _context.Allocate(g, new Rectangle(0, 0, Width, Height)); Load(); Timer timer = new Timer(); timer.Interval = 60; timer.Tick += OnTime; timer.Start(); }
/* * Paint a cell using the progression data */ private void ProgressCellPaint(object sender, DataGridViewCellPaintingEventArgs e) { if (e.ColumnIndex <= 0 || e.RowIndex < -1) { e.Handled = false; return; } if (ProgressionData != null) { if (e.RowIndex == -1) { e.PaintBackground(e.CellBounds, false); DrawScale(ProgressionData.StartTime, AgentApplication.Options.VisualiserZoomLevel, e.Graphics, e.CellBounds); } else { string Machine = ( string )VisualiserGridView.Rows[e.RowIndex].Cells[0].Value; Progression MachineProgression = null; if (ProgressionData.MachineProgressions.TryGetValue(Machine, out MachineProgression)) { BufferedGraphicsContext Current = BufferedGraphicsManager.Current; BufferedGraphics Offscreen = Current.Allocate(e.Graphics, e.CellBounds); // Fill the background dependent on whether the machine has finished or not MachineProgression.DrawBackground(Offscreen.Graphics, e.CellBounds); // Draw all the progress bars to the offscreen buffer MachineProgression.Draw(ProgressionData.StartTime, AgentApplication.Options.VisualiserZoomLevel, Offscreen.Graphics, e.CellBounds); // Copy the offscreen buffer to the screen Offscreen.Render(); Offscreen.Dispose(); } } } else { // Just clear if there's no progression data e.PaintBackground(e.CellBounds, false); } e.Handled = true; }
public NATIVE_CONSOLE_CONFIG(string sWindowTitle, int iWindowWidthPx, int iWindowHeightPx, bool blApplyOnDemand) : base(sWindowTitle, iWindowWidthPx, iWindowHeightPx) { if (mnccEmptyConfig == null) { mnccEmptyConfig = new NATIVE_CONSOLE_CONFIG( ); } msWindowTitle = sWindowTitle; miWindowWidthPx = iWindowWidthPx; miWindowHeightPx = iWindowHeightPx; if (mopProcess == null) { mopProcess = Process.GetCurrentProcess( ); } if (mogGraphics == null) { mogGraphics = Graphics.FromHdc(STR_ConsoleSupport.NATIVE_METHODS.GetDC(mopProcess.MainWindowHandle)); } Console.CursorVisible = false; if (mobgcContext == null) { mobgcContext = BufferedGraphicsManager.Current; } this.WindowWidthColumns = Convert.ToInt32(( float )Math.Floor(( decimal )(Console.LargestWindowWidth * (iWindowWidthPx / 1920f)))); this.WindowHeightRows = Convert.ToInt32(( float )Math.Floor(( decimal )(Console.LargestWindowHeight * (iWindowHeightPx / 1080f)))); if (blApplyOnDemand) { if (mnccCurrentConfig != null) { miLastWindowWidthColumns = mnccCurrentConfig.WindowWidthColumns; miLastWindowHeightRows = mnccCurrentConfig.WindowHeightRows; mnccLastConfig = mnccCurrentConfig; } this.Apply( ); } else { mnccCurrentConfig = null; } }
public DrawManager(Game game_m) { game = game_m; formGraphics = game.gameForm.CreateGraphics(); game.gameForm.Resize += gameForm_Resize; Console.WriteLine(formGraphics.DpiX+" "+formGraphics.DpiY); view = new View(20, 20, 1920, 1080); context = BufferedGraphicsManager.Current; context.MaximumBuffer = new Size((int)view.width + 1, (int)view.height + 1); grafx = context.Allocate(formGraphics, new Rectangle(0, 0, game.gameForm.Width, game.gameForm.Height)); drawBrush = new SolidBrush(Color.Black); font = new System.Drawing.Font("Arial", 16); watch = new Stopwatch(); watch.Start(); fps = 0.0; last = 0; }
public void Dispose() { if (SourceControlObject != null) { SourceControlObject.Resize -= new EventHandler(this.OnSourceControlResize); SourceControlObject.Paint -= new PaintEventHandler(this.OnSourceControlPaint); SourceControlObject = null; } if (GraphicsObject != null) { GraphicsObject.Dispose(); GraphicsObject = null; } if (GraphicsContextObject != null) { GraphicsContextObject.Dispose(); GraphicsContextObject = null; } }
private void VerifyGraphicsContext() { if (SourceControlObject != null) { int ClientWidth = (SourceControlObject.ClientSize.Width + 1); int ClientHeight = (SourceControlObject.ClientSize.Height + 1); bool RebuildObjectsFlag = true; if ((GraphicsContextObject != null) && (GraphicsObject != null)) { if ((GraphicsContextObject.MaximumBuffer.Width == ClientWidth) && (GraphicsContextObject.MaximumBuffer.Height == ClientHeight)) { RebuildObjectsFlag = false; } } if (RebuildObjectsFlag == true) { if (GraphicsObject != null) { GraphicsObject.Dispose(); GraphicsObject = null; } if (GraphicsContextObject != null) { GraphicsContextObject.Dispose(); GraphicsContextObject = null; } if ((ClientWidth > 1) && (ClientHeight > 1)) { GraphicsContextObject = new BufferedGraphicsContext(); GraphicsContextObject.MaximumBuffer = new Size(ClientWidth, ClientHeight); Graphics ControlGraphicsObject = SourceControlObject.CreateGraphics(); GraphicsObject = GraphicsContextObject.Allocate(ControlGraphicsObject, SourceControlObject.ClientRectangle); GraphicsObject.Graphics.InterpolationMode = System.Drawing.Drawing2D.InterpolationMode.HighQualityBicubic; GraphicsObject.Graphics.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.AntiAlias; } } } }
static BufferedGraphicsManager () { graphics_context = new BufferedGraphicsContext (); }