public void BufferRemove(BufferType.PlayerPerDeBuffer buffer)
 {
     BufferRemoveBase(buffer);
 }
 public bool BufferCheckExists(BufferType.PlayerPerDeBuffer buffer)
 {
     return(BufferCheckExistsBase(buffer));
 }
 public BufferStateBase BufferAdd(BufferType.PlayerPerDeBuffer buffer, BufferArgs bufferArgs)
 {
     return(BufferAddBase(buffer, bufferArgs));
 }