public void BufferRemove(BufferType.PlayerPerDeBuffer buffer) { BufferRemoveBase(buffer); }
public bool BufferCheckExists(BufferType.PlayerPerDeBuffer buffer) { return(BufferCheckExistsBase(buffer)); }
public BufferStateBase BufferAdd(BufferType.PlayerPerDeBuffer buffer, BufferArgs bufferArgs) { return(BufferAddBase(buffer, bufferArgs)); }