Exemple #1
0
            private void SetEffectTypeLabel(BufferCorrectionType iType)
            {
                string text = string.Empty;

                switch (iType)
                {
                case BufferCorrectionType.AttackHitFactor:
                    text = "攻撃命中率補正";
                    break;

                case BufferCorrectionType.HitAvoianceFactor:
                    text = "被弾回避率補正";
                    break;

                case BufferCorrectionType.TorpedoHitFactor:
                    text = "雷撃命中率補正";
                    break;
                }
                _uiEffectType.text = text;
            }
 public BufferCorrection(BufferCorrectionType iType, int nCorrectionFactor)
 {
     _iType             = iType;
     _nCorrectionFactor = nCorrectionFactor;
 }