Exemple #1
0
        ////https://stackoverflow.com/questions/24158814/ping-sendasync-always-successful-even-if-client-is-not-pingable-in-cmd
        //private async Task PingHostAsync(uint ipAddress, int TimeOut, byte[] buffer, PingOptions options)
        //{
        //    Interlocked.Increment(ref _WorkingTaskCount);
        //    try
        //    {
        //        Ping ping = new Ping();
        //        PingReply reply = await ping.SendPingAsync(IPTools.UInt322IPAddressStr(ipAddress), TimeOut, buffer, options);
        //        if (!wasStopped) {
        //            try
        //            {
        //                if (reply.Status == IPStatus.Success)
        //                {
        //                    uint address = IPTools.IPAddress2UInt32(reply.Address);
        //                    IPInfo ipInfo = new IPInfo(address, reply.RoundtripTime);
        //                    ipInfo.HostDetailsBeforeChanged += TSub_BeforeChanged;
        //                    ipInfo.HostDetailsAfterChanged += TSub_AfterChanged;
        //                    ipInfo.setHostDetailsAsync();
        //                    Buffer.AddLine(ipInfo);
        //                }
        //            }
        //            catch (Exception ex)
        //            {
        //                Debug.WriteLine(ex.Message + "\r" + ex.StackTrace);
        //            }
        //        }
        //        //Interlocked.Decrement(ref _WorkingTaskCount);
        //        lock (Locker)
        //        {
        //            _WorkingTaskCount--;
        //            _progress++;
        //        }
        //    }
        //    catch (Exception ex)
        //    {
        //        Debug.WriteLine(ex.Message + "\r" + ex.StackTrace);
        //    }

        //    if (!wasStopped)
        //    {
        //        try
        //        {
        //            lock (Locker)
        //            {
        //                Tasks.Remove(ipAddress);
        //            }
        //        }
        //        catch (Exception ex)
        //        {
        //            Debug.WriteLine(ex.Message + "\r" + ex.StackTrace);
        //        }
        //    }
        //}
        #endregion
        private void PingHost(uint ipAddress, int TimeOut, byte[] buffer, PingOptions options)
        {
            try
            {
                Ping      ping  = new Ping();
                string    ip    = IPTools.UInt322IPAddressStr(ipAddress);
                PingReply reply = ping.Send(ip, TimeOut, buffer, options);
                if (!WasStopped)
                {
                    try
                    {
                        if (reply.Status == IPStatus.Success)
                        {
                            uint   address = IPTools.IPAddress2UInt32(reply.Address);
                            IPInfo ipInfo  = new IPInfo(address, reply.RoundtripTime);
                            ipInfo.HostDetailsBeforeChanged += TSub_BeforeChanged;
                            ipInfo.HostDetailsAfterChanged  += TSub_AfterChanged;
                            ipInfo.SetHostDetailsAsync();
                            Buffer.AddLine(ipInfo);
                        }
                    }
                    catch (Exception ex)
                    {
                        _logger.Error(ex);
                    }
                }
                Interlocked.Increment(ref _progress);
                _logger.Trace(string.Concat(TaskId, ": ", ip, ": ", reply.Status));
            }
            catch (Exception ex)
            {
                _logger.Error(ex);
            }
        }
Exemple #2
0
        /// <summary>
        ///
        /// </summary>
        public void Render()
        {
            // Draw walls
            Buffer.Clear();
            foreach (Wall wall in Walls)
            {
                Buffer.AddLine(wall.From, wall.To, Color.Red);
            }

            int count = Buffer.Update();

            Display.DrawBatch(Buffer, 0, count);

            // Draw lights
            foreach (Light light in Lights)
            {
                light.Render(Buffer);
            }
        }