Exemple #1
0
        public override void FighterHit(int damages)
        {
            if (CurrentAdded >= Value)
            {
                return;
            }

            int amount = +damages;

            if (CurrentAdded + amount >= Value)
            {
                amount = 0;
            }

            amount = -amount;

            var effect = new Engines.Spells.SpellEffect(this.Spell.Engine, this.Spell.Data);

            switch ((Enums.SpellsEffects)Element)
            {
            case Enums.SpellsEffects.AddAgilite:
                BuffedFighter.AddBuff(BuffedFighter.Character.ID, new AddAgilityBuff(amount, 4, BuffedFighter), 0, amount, true, effect);
                break;

            case Enums.SpellsEffects.AddForce:
                BuffedFighter.AddBuff(BuffedFighter.Character.ID, new AddStrenghtBuff(amount, 4, BuffedFighter), 0, amount, true, effect);
                break;

            case Enums.SpellsEffects.AddIntelligence:
                BuffedFighter.AddBuff(BuffedFighter.Character.ID, new AddFireBuff(amount, 4, BuffedFighter), 0, amount, true, effect);
                break;

            case Enums.SpellsEffects.AddChance:
                BuffedFighter.AddBuff(BuffedFighter.Character.ID, new AddWaterBuff(amount, 4, BuffedFighter), 0, amount, true, effect);
                break;
            }
            CurrentAdded += amount;
            base.FighterHit(damages);
        }
Exemple #2
0
 public override void BuffRemoved()
 {
     BuffedFighter.UnInvisible();
 }