Exemple #1
0
    public void Stab(int dDamage, int select, Character Char)
    {
        int newdamege = dDamage;

        //如果已经有了连续攻击加成效果,检测目前叠了几层
        if (select == 1)
        {
            if (Char.HasBuff("continueSkill"))
            {
                newdamege += (Char.buffs.FindLast(b => b.m_name == "continueSkill") as Buff_continueSkill).multicount * 2;
            }
        }
        string powerup = "";

        //破防加攻击力效果
        if (select == 2)
        {
            powerup = "1";
        }
        Char.Hit(newdamege, false, false, powerup, true);

        Buff_continueSkill buff = new Buff_continueSkill();

        buff.BuffAdded(Char, "Stab");
    }
Exemple #2
0
    public override void BuffAdded(Character p_chara, string str = "")
    {
        m_name      = "continueSkill";
        remainBeats = 5;


        //角色身上已经有本BUFF的情况,叠层

        Buff_continueSkill oldbuff = p_chara.buffs.FindLast(b => b.m_name == "continueSkill") as Buff_continueSkill;

        if (oldbuff != null)
        {
            if (oldbuff.skillName == str)
            {
                oldbuff.multicount++;
                oldbuff.remainBeats = 5;
            }
        }
        else
        {
            skillName = str;
            base.BuffAdded(p_chara, str);
            multicount = 1;
        }
    }