// Use this for initialization
    void Start()
    {
        GameObject[] findPlayers = GameObject.FindGameObjectsWithTag("Player");

        for (int i = 0; i < findPlayers.Length; i++)
        {
            if (findPlayers[i].GetComponent <BuffHandler>() != null)
            {
                BuffActiveHealing activeHealing = findPlayers[i].AddComponent <BuffActiveHealing>();
                activeHealing.SetParent(findPlayers[i]);
                findPlayers[i].GetComponent <BuffHandler>().AddBuff(activeHealing);
            }
        }
        return;
    }
Exemple #2
0
 public void SetActiveHealParent(BuffActiveHealing parent)
 {
     activeHealParent = parent;
 }