// Use this for initialization void Start() { GameObject[] findPlayers = GameObject.FindGameObjectsWithTag("Player"); for (int i = 0; i < findPlayers.Length; i++) { if (findPlayers[i].GetComponent <BuffHandler>() != null) { BuffActiveHealing activeHealing = findPlayers[i].AddComponent <BuffActiveHealing>(); activeHealing.SetParent(findPlayers[i]); findPlayers[i].GetComponent <BuffHandler>().AddBuff(activeHealing); } } return; }
public void SetActiveHealParent(BuffActiveHealing parent) { activeHealParent = parent; }