Exemple #1
0
        /// <summary>
        /// Converts bytes received as data from the server in to managable data
        /// </summary>
        /// <param name="bytes">The bytes to be converted</param>
        /// <returns>Managable BuddyListData array</returns>
        public static BuddyListData[] BytesToBuddyListData(byte[] bytes)
        {
            ArrayList returnVal = new ArrayList();

            int baseCount = 0;
            while (baseCount < bytes.Length)
            {
                BuddyListData data = new BuddyListData();
                data.userID = System.BitConverter.ToInt32(bytes,baseCount);
                int usernameLength = System.BitConverter.ToInt32(bytes, baseCount + 4);
                data.username = System.Text.UnicodeEncoding.Unicode.GetString(bytes, baseCount + 8, usernameLength);
                data.userState = (UserState)System.BitConverter.ToInt32(bytes, baseCount + 8 + usernameLength);
                baseCount += 12 + usernameLength;

                returnVal.Add(data);
            }

            return (BuddyListData[])returnVal.ToArray(typeof(BuddyListData));
        }
Exemple #2
0
        /// <summary>
        /// Converts BuddyListData[] into bytes to be sent across the network
        /// </summary>
        /// <param name="data">The BuddyListData to convert</param>
        /// <returns>Bytes representing the given BuddyListData</returns>
        public static byte[] BuddyListDataToBytes(BuddyListData[] data)
        {
            ArrayList temp = new ArrayList();

            for (int i = 0; i < data.Length; i++)
            {
                byte[] usernameBytes = System.Text.UnicodeEncoding.Unicode.GetBytes(data[i].username);
                temp.AddRange(System.BitConverter.GetBytes(data[i].userID));
                temp.AddRange(System.BitConverter.GetBytes(usernameBytes.Length));
                temp.AddRange(usernameBytes);
                temp.AddRange(System.BitConverter.GetBytes((int)data[i].userState));
            }
            return (byte[])temp.ToArray(typeof(byte));
        }