//创建泡泡 void InstanceBubble(Transform contain, char id) { GameObject obj = PoolManager.GetObject(PrefabKey.Bubble); obj.SetActive(true); //设置层级位置 Transform BubbleTran = obj.transform; BubbleTran.parent = contain; BubbleTran.localPosition = Position; BubbleTran.localScale = Vector2.zero;//用于缩放 //初始化泡泡 Bubble = BubbleTran.GetComponent<Bubble>(); Bubble.InitComponent(); Bubble.InitBubble(id); Bubble.Slot = this; Bubble.isAbsorb = true; }