////////////////////////////////////////////////////////////////////////// private void OnKeyDown(object sender, KeyEventArgs e) { if (e.KeyCode == Keys.F9) { if (BtnToggleBreak.Enabled) { BtnToggleBreak.PerformClick(); } } else if (e.KeyCode == Keys.F5) { if (BtnContinue.Enabled) { BtnContinue.PerformClick(); } } // simulate both step-into and step-over shortcuts known from VS else if (e.KeyCode == Keys.F10 || e.KeyCode == Keys.F11) { if (BtnStep.Enabled) { BtnStep.PerformClick(); } } else if (e.KeyCode == Keys.Escape) { _Client.Server.ContinueExecution(); } }
protected override void RegisterUIEvent() { BtnContinue.OnClickAsObservable().Subscribe(_ => { //UIMgr.GetPanel<UIGamePanel>().mData.ShowCharacters = true; UIMgr.GetPanel <UIGamePanel>().Transform.Find("Characters").gameObject.SetActive(true); UIMgr.GetPanel <UIGamePanel>().Transform.Find("Emenys").gameObject.SetActive(true); CloseSelf(); }); BtnRestart.OnClickAsObservable().Subscribe(_ => { //UIMgr.GetPanel<UIGamePanel>().mData.ShowCharacters = true; UIMgr.GetPanel <UIGamePanel>().Transform.Find("Characters").gameObject.SetActive(true); UIMgr.GetPanel <UIGamePanel>().Transform.Find("Emenys").gameObject.SetActive(true); CloseSelf(); }); BtnGiveUp.OnClickAsObservable().Subscribe(_ => { CloseSelf(); UIMgr.ClosePanel <UIGamePanel>(); }); BtnSetting.OnClickAsObservable().Subscribe(_ => { UIMgr.OpenPanel <UIGamePauseSettingPanel>(); }); }
public void checkOutItem() { try { Common.waitForElementIsPresent("Check out", "id", "header_cart", Constants.TIME_OUT); BtnCount.Click(); ExReports.reportPass("'Check out' is clicked"); WebDriverWait wait = new WebDriverWait(driver, TimeSpan.FromSeconds(Constants.TIME_OUT)); wait.Until(ExpectedConditions.TextToBePresentInElement(Count, getCount)); ExReports.reportPass("1 item is on the card"); //Common.waitForElementIsPresent("Continue button", "classname", "step2", Constants.TIME_OUT); Common.waitForElementIsPresent("Continue button", "xpath", "//span[contains(.,'Continue')]", Constants.TIME_OUT); BtnContinue.Click(); ExReports.reportPass("'Continue' button is clicked"); } catch (Exception e) { ExReports.reportFail("Check out item" + e.Message); throw; } }
private void BtnCheckAll_Click(object sender, EventArgs e) { SetItemsChecked(x => true, true); BtnContinue.Enabled = true; BtnContinue.Focus(); //Fokus auf weiter-Button }
private void ClickButtonContinue() { BtnContinue.Click(); }