public TilesetsView(TileEditor editor, BrushesViewModel brushesViewModel, TilesetsViewModel tilesetsViewModel) { this.editor = editor; this.brushesViewModel = brushesViewModel; this.tilesetsViewModel = tilesetsViewModel; brushesViewModel.PropertyChanged += brushesViewModel_PropertyChanged; // Set data context. DataContext = tilesetsViewModel; InitializeComponent(); CollectionView collectionView = (CollectionView)CollectionViewSource.GetDefaultView(setsListView.ItemsSource); collectionView.SortDescriptions.Add(new SortDescription("Name", ListSortDirection.Descending)); tileGridManager = new TileGridManager(tileGrid, gridBorder); selectionGridManager = new TileGridManager(selectionGrid, selectionBorder); rectangles = new List <Rectangle>(); // Hide view by default. tilesetView.Visibility = Visibility.Hidden; }
/// <summary> /// Creates new Tile editor GUI configurer. /// </summary> /// <param name="editor">tile editor instance that windows and user controls will need</param> public TileEditorGUIConfigurer(TileEditor editor) { this.editor = editor; tilesetsViewModel = new TilesetsViewModel(editor); brushesViewModel = new BrushesViewModel(editor, tilesetsViewModel); }