public Grabable() { YEnt = new Entity("Up/Down"); XEnt = new Entity("Left/Right"); ZEnt = new Entity("Forward/Backward"); RenderTestI = new Brush_Cube(); RenderTestII = new Brush_Cube(); RenderTestIII = new Brush_Cube(); CollideI = new IsCollidable(); CollideII = new IsCollidable(); CollideIII = new IsCollidable(); }
protected override void Initialize() { // TODO: Add your initialization logic here SetupCameras(); graphics.PreferredBackBufferHeight = 600; graphics.PreferredBackBufferWidth = 800; graphics.PreferMultiSampling = true; graphics.ApplyChanges(); CrateTest = new Brush_Cube(); Collide = new IsCollidable(); rsDefaultState = new RasterizerState(); this.IsMouseVisible = true; base.Initialize(); }