Exemple #1
0
    // Установить цвет кисти
    public void set_col(BrushCols col)
    {
        ParticleSystem part_sys;

        GameObject scn = GameObject.FindGameObjectWithTag("GameController");

        Scene scn_comp = scn.GetComponent <Scene>();

        Destroy(scn_comp.particle.gameObject);

        switch (col)
        {
        case BrushCols.Blue:
            scn_comp.load_brush(BrushCols.Blue);
            break;

        case BrushCols.Red:
            scn_comp.load_brush(BrushCols.Red);
            break;

        case BrushCols.White:
            scn_comp.load_brush(BrushCols.White);
            break;

        case BrushCols.Yellow:
            scn_comp.load_brush(BrushCols.Yellow);
            break;

        case BrushCols.Black:
            scn_comp.load_brush(BrushCols.Black);
            break;

        case BrushCols.Green:
            scn_comp.load_brush(BrushCols.Green);
            break;
        }

        Display.color_wnd_close();
    }
Exemple #2
0
    // Загрузка партиклов для кисти
    public void load_brush(BrushCols col = BrushCols.Default)
    {
        GameObject part = Instantiate(Resources.Load(Config.pref_inst_path + "Particle" + col.ToString()) as GameObject);

        particle = part.GetComponent <ParticleSystem>();
    }