override public void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { #region Getting Components player = GameObject.FindGameObjectWithTag("Player").transform; rb = animator.GetComponent <Rigidbody2D>(); move = animator.GetComponent <BrigMove>(); hp = animator.GetComponent <BrigHP>(); #endregion }
void Start() { maxHealth = setMax; currentHealth = maxHealth; move = GetComponent <BrigMove>(); }