Exemple #1
0
        // Callback function for bricklet callback
        private static async void BrickletCb(BrickletUVLight sender, long rawValue)
        {
            var value = CalculateValue(rawValue);

            _tinfluxWeatherStation.LastMeasuredUVLight = value;
            await _tinfluxWeatherStation.WriteToInfluxDb(SensorTyp, SensorUnit, SensorUnitName, value);
        }
Exemple #2
0
        public UVLightSensor(IPConnection ipConnection, string uid, int sensorCallbackPeriod, Station station)
        {
            _tinfluxWeatherStation = station;
            var bricklet = new BrickletUVLight(uid, ipConnection);

            // Register callback to function BrickletCb
            bricklet.UVLightCallback += BrickletCb;

            // Note: The callback is only called every "sensorCallbackPeriod"
            // if the value has changed since the last call!
            bricklet.SetUVLightCallbackPeriod(sensorCallbackPeriod);
        }
    private static string UID = "XYZ"; // Change XYZ to the UID of your UV Light Bricklet

    #endregion Fields

    #region Methods

    static void Main()
    {
        IPConnection ipcon = new IPConnection(); // Create IP connection
        BrickletUVLight uvl = new BrickletUVLight(UID, ipcon); // Create device object

        ipcon.Connect(HOST, PORT); // Connect to brickd
        // Don't use device before ipcon is connected

        // Get current UV light (unit is µW/cm²)
        long uvLight = uvl.GetUVLight();
        Console.WriteLine("UV Light: " + uvLight + " µW/cm²");

        Console.WriteLine("Press enter to exit");
        Console.ReadLine();
        ipcon.Disconnect();
    }
    private static string UID  = "XYZ";    // Change XYZ to the UID of your UV Light Bricklet

    static void Main()
    {
        IPConnection    ipcon = new IPConnection();              // Create IP connection
        BrickletUVLight uvl   = new BrickletUVLight(UID, ipcon); // Create device object

        ipcon.Connect(HOST, PORT);                               // Connect to brickd
        // Don't use device before ipcon is connected

        // Get current UV light
        long uvLight = uvl.GetUVLight();

        Console.WriteLine("UV Light: " + uvLight / 10.0 + " mW/m²");

        Console.WriteLine("Press enter to exit");
        Console.ReadLine();
        ipcon.Disconnect();
    }
    static void Main()
    {
        IPConnection    ipcon = new IPConnection();              // Create IP connection
        BrickletUVLight uvl   = new BrickletUVLight(UID, ipcon); // Create device object

        ipcon.Connect(HOST, PORT);                               // Connect to brickd
        // Don't use device before ipcon is connected

        // Register UV light callback to function UVLightCB
        uvl.UVLightCallback += UVLightCB;

        // Set period for UV light callback to 1s (1000ms)
        // Note: The UV light callback is only called every second
        //       if the UV light has changed since the last call!
        uvl.SetUVLightCallbackPeriod(1000);

        Console.WriteLine("Press enter to exit");
        Console.ReadLine();
        ipcon.Disconnect();
    }
    static void Main()
    {
        IPConnection    ipcon = new IPConnection();              // Create IP connection
        BrickletUVLight uvl   = new BrickletUVLight(UID, ipcon); // Create device object

        ipcon.Connect(HOST, PORT);                               // Connect to brickd
        // Don't use device before ipcon is connected

        // Get threshold callbacks with a debounce time of 10 seconds (10000ms)
        uvl.SetDebouncePeriod(10000);

        // Register UV light reached callback to function UVLightReachedCB
        uvl.UVLightReachedCallback += UVLightReachedCB;

        // Configure threshold for UV light "greater than 75 mW/m²"
        uvl.SetUVLightCallbackThreshold('>', 75 * 10, 0);

        Console.WriteLine("Press enter to exit");
        Console.ReadLine();
        ipcon.Disconnect();
    }
    private static string UID  = "XYZ";    // Change XYZ to the UID of your UV Light Bricklet

    // Callback function for UV light reached callback
    static void UVLightReachedCB(BrickletUVLight sender, long uvLight)
    {
        Console.WriteLine("UV Light: " + uvLight / 10.0 + " mW/m²");
        Console.WriteLine("UV Index > 3. Use sunscreen!");
    }
    private static string UID  = "XYZ";    // Change XYZ to the UID of your UV Light Bricklet

    // Callback function for UV light callback
    static void UVLightCB(BrickletUVLight sender, long uvLight)
    {
        Console.WriteLine("UV Light: " + uvLight / 10.0 + " mW/m²");
    }