private void OnCollisionEnter2D(Collision2D collision) { GameObject ball = GameObject.FindGameObjectWithTag("Ball"); BallController ballController = ball.GetComponent <BallController>(); if (collision.gameObject.tag == "Ball") { Vector3 position = transform.position; brickController.BrickDestroyed(position); Instantiate(explosion, transform.position, explosion.transform.rotation); ballController.touchedPaddle = false; Destroy(gameObject, 0.05f); } }