public void SetBlockCoordinates(GameGridCell cell) { Brick1.setBrickCoordinates(cell); Brick2.setBrickCoordinates(cell); Brick3.setBrickCoordinates(cell); Brick4.setBrickCoordinates(cell); }
public void Draw(SpriteBatch spriteBatch) { Brick1.drawBrick(spriteBatch); Brick2.drawBrick(spriteBatch); Brick3.drawBrick(spriteBatch); Brick4.drawBrick(spriteBatch); }
public void Draw(SpriteBatch spriteBatch, Color color) { Brick1.drawBrick(spriteBatch, color); Brick2.drawBrick(spriteBatch, color); Brick3.drawBrick(spriteBatch, color); Brick4.drawBrick(spriteBatch, color); }
public void CountRow(int row, ref int rowCounter) { Brick1.countRow(row, ref rowCounter); Brick2.countRow(row, ref rowCounter); Brick3.countRow(row, ref rowCounter); Brick4.countRow(row, ref rowCounter); }
public void FillGridCells(GameGrid grid) { int i, j; MovementFunctions.CalculateCoordinates(Brick1.Coordinate, out i, out j); Brick1.fillGridCell(grid.GetCell(i, j)); MovementFunctions.CalculateCoordinates(Brick2.Coordinate, out i, out j); Brick2.fillGridCell(grid.GetCell(i, j)); MovementFunctions.CalculateCoordinates(Brick3.Coordinate, out i, out j); Brick3.fillGridCell(grid.GetCell(i, j)); MovementFunctions.CalculateCoordinates(Brick4.Coordinate, out i, out j); Brick4.fillGridCell(grid.GetCell(i, j)); }