Exemple #1
0
        /// <summary>
        /// Generate and place geometry for armatures.
        /// </summary>
        public void Build(List <Point3d> terrain, Brep col, Brep plinth, Brep swing, List <Point3d> pts)
        {
            var rotate = Transform.Rotation(BottomRotation * .255, Point3d.Origin);
            var move   = Transform.Translation(new Vector3d(terrain[Anchor]));

            var newCol    = col.Duplicate();
            var newPlinth = plinth.Duplicate();
            var newSwing  = swing.Duplicate();

            for (int i = 0; i < pts.Count; i++)
            {
                pts[i] = new Point3d(pts[i].X, pts[i].Y, pts[i].Z);
            }

            newCol.Transform(rotate);
            newCol.Transform(move);

            newPlinth.Transform(rotate);
            newPlinth.Transform(move);

            newSwing.Transform(rotate);
            newSwing.Transform(move);

            foreach (Point3d pt in pts)
            {
                pt.Transform(rotate);
                pt.Transform(move);
            }

            var bounds = newSwing.GetBoundingBox(false);
            var line   = new LineCurve(bounds.Min, bounds.Max);

            line.Reverse();

            var swingRot = Transform.Rotation(TopRotation * (Math.PI / 180), line.PointAtNormalizedLength((int)CapType * .25));

            newSwing.Transform(swingRot);

            Column = newCol as Brep;
            Plinth = newPlinth as Brep;
            Swing  = newSwing as Brep;
        }
Exemple #2
0
 public void SetBeam(Brep b)
 {
     beam = b.Duplicate() as Brep;
 }