static void CreateCharacter(CharacterCreationRequestMessage message, WorldClient client, bool succes, long id)
        {
            if (!succes)
            {
                client.Send(new CharacterCreationResultMessage((sbyte)CharacterCreationResultEnum.ERR_NO_REASON));
                return;
            }
            ContextActorLook look   = BreedRecord.GetBreedLook(message.breed, message.sex, message.cosmeticId, message.colors);
            CharacterRecord  record = CharacterRecord.New(id, message.name, client.Account.Id, look, message.breed, message.cosmeticId, message.sex);

            record.AddInstantElement();
            client.Character = new Character(client, record, true);
            logger.White("Character " + record.Name + " created");
            ProcessSelection(client);
        }