// Use this for initialization void Start () { timeToLog=true; player = GameObject.Find ("Player"); InvokeRepeating ("logPlayer", 1f, 2f); wincollision = GetComponent<WinCollision> (); breathtimer = GetComponent<BreathTimer> (); logged = false; wiicontroller = GetComponent<WiiController> (); }
// // Use this for initialization void Start () { boardtext = scoreboard.GetComponent<TextMesh> (); wiicontroller = GetComponent<WiiController> (); breathtimer = GetComponent<BreathTimer> (); //Load all saved highscores and save to HighScoresList int j = 1; while(PlayerPrefs.HasKey("HighScore"+j) && j<=numberOfHighScores){ Scores temp = new Scores(); temp.score = PlayerPrefs.GetInt("HighScore"+j); //temp.name = j.ToString(); temp.name = ""; HighScoreList.Add(temp); j++; } logwin = false; //print ("start... length of highScoreList: " + HighScoreList.Count); //logsession = false; //7InvokeRepeating ("logPlayer", 1f, 1f); }