IEnumerator Shoot() { shootEfect.Play(); shootGunSound.Play(); RaycastHit hit; if (Physics.Raycast(mainCamera.transform.position, mainCamera.transform.forward, out hit, range)) { BreakableObject breakableObject = hit.transform.GetComponent <BreakableObject>(); Bomb bombObj = hit.transform.GetComponent <Bomb>(); if (breakableObject != null) { glassBrokeSound.Play(); breakableObject.triggerBreak(); gameContoller.AddScore(); } else if (bombObj != null) { explosionSound.Play(); bombObj.triggerBreak(); bloodCanvas.SetActive(true); yield return(new WaitForSeconds(1)); gameContoller.EndLevel(true); } } }