void Start()
	{
		attackAI   = gameObject.GetComponent<AttackAI>();
		movementAI = gameObject.GetComponent<MovementAI>();
		breakable  = gameObject.GetComponentInChildren<BreakableManager>();

		if (entityType == EntityType.Enemy) { AutoAlign(); }
	}
	void Start()
	{
		breakable = gameObject.GetComponentInChildren<BreakableManager>();

		if (entityType == EntityType.Enemy) { AutoAlign(); }
	}