Exemple #1
0
    private void AddTargetBreakable(TankType type, int index, Breakable target)
    {
        // Do not add another tank or player as target
        if (target.GetComponent <Tank>() != null || target.transform == playerTransform)
        {
            return;
        }
        units[type].instances[index].targetBreakable = target;

        Debug.Log($"{units[type].instances[index].tank.name}: Add target breakable");
    }