public void Damaged(float DMG, Vector3 Spot) { Damage.Play(); if (type == ObsType.Normal) { } else { transform.GetComponent <Animation>().Play("Damaged"); if (type == ObsType.Breakable) { Hp -= 5; if (Hp <= 0) { isExist = false; transform.GetComponent <Animation>().Play("Break"); Break.Play(); } } else if (type == ObsType.Movable) { Move(Spot); } } }