Exemple #1
0
        /// <summary>
        /// Checks whether the player should begin braking.
        /// </summary>
        private void CheckBraking()
        {
            if (_rolling)
            {
                _brakeState = BrakeState.None;
                return;
            }

            if (_brakeState == BrakeState.None)
            {
                if (_movementMode == PlayerMovementMode.Floor)
                {
                    if (!_falling && _turning && Math.Abs(_gsp) > 4.5)
                    {
                        _brakeState = BrakeState.Braking;

                        if (BrakeSound != 0)
                        {
                            _audioService.PlaySoundEffect(BrakeSound);
                        }
                    }
                }
            }
            else
            {
                if (Math.Abs(_gsp) < 0.5 || (_movementMode != PlayerMovementMode.Floor) || _falling || _rolling)
                {
                    _brakeState = BrakeState.None;
                }
            }
        }
Exemple #2
0
 /// <summary>
 /// Moves the player braking into a state whereby it will no longer occur
 /// until more forwards accelleration is applied.
 /// </summary>
 public void FinishBraking()
 {
     if (_brakeState == BrakeState.Braking)
     {
         _brakeState = BrakeState.Finished;
     }
 }