void UpdateBrainEvent()
 {
     if (currentBrainEvent != null)
     {
         currentBrainEvent.PlayerHealth   = Controller.HealthScript.Health;
         currentBrainEvent.OpponentHealth = Controller.OpponentHealth.Health;
         currentBrainEvent.Duration       = time - currentBrainEvent.Time;
         currentBrainEvent.SaveAsync();
     }
 }
    void CreateBrainEvent()
    {
        UpdateBrainEvent();

        currentBrainEvent             = new BrainEvent();
        currentBrainEvent.Player      = Player;
        currentBrainEvent.Frame       = currentFrame;
        currentBrainEvent.ActiveBrain = activeBrain;
        currentBrainEvent.Arena       = this.Arena;
        currentBrainEvent.Time        = time;

        currentBrainEvent.SaveAsync();
    }