void UpdateBrainEvent() { if (currentBrainEvent != null) { currentBrainEvent.PlayerHealth = Controller.HealthScript.Health; currentBrainEvent.OpponentHealth = Controller.OpponentHealth.Health; currentBrainEvent.Duration = time - currentBrainEvent.Time; currentBrainEvent.SaveAsync(); } }
void CreateBrainEvent() { UpdateBrainEvent(); currentBrainEvent = new BrainEvent(); currentBrainEvent.Player = Player; currentBrainEvent.Frame = currentFrame; currentBrainEvent.ActiveBrain = activeBrain; currentBrainEvent.Arena = this.Arena; currentBrainEvent.Time = time; currentBrainEvent.SaveAsync(); }