void OnFacebookLogin(FBResult result) { if (FB.IsLoggedIn) { // It worked Debug.Log("Facebook auth success"); // Now we login using Braincloud BrainCloudWrapper.GetBC().AuthenticationService.AuthenticateFacebook( FB.UserId, FB.AccessToken, true, OnBraincloudAuthenticateFacebookSuccess, OnBraincloudAuthenticateFacebookFailed); // Meanwhile, we will fetch info about our player, to get the profile pic and name FB.API("/me?fields=name,picture", Facebook.HttpMethod.GET, OnFacebookMe); } else { // It failed Debug.LogError("Facebook auth failed"); m_isConnecting = false; spinner.gameObject.SetActive(false); // Hide spinner } }
public void ResetPlayerVC_Success(string json, object cbObject) { m_currencies.Clear(); BrainCloudWrapper.GetBC().PlayerStateService.ReadPlayerState(ReadPlayerState_Success, Failure_Callback); m_mainScene.AddLogNoLn("[ReadPlayerState]... "); }
public void Setup() { LoadIds(); _bc = new BrainCloudWrapper(); Dictionary <string, string> secretMap = new Dictionary <string, string>(); secretMap.Add(AppId, Secret); secretMap.Add(ChildAppId, ChildSecret); _bc.InitWithApps(ServerUrl, AppId, secretMap, Version); _bc.Client.EnableLogging(true); _bc.Client.RegisterLogDelegate(HandleLog); //set to enable compression if (SupportsCompression != "") { _bc.Client.EnableCompression(Boolean.Parse(SupportsCompression)); } if (ShouldAuthenticate()) { TestResult tr = new TestResult(_bc); _bc.Client.AuthenticationService.AuthenticateUniversal( GetUser(Users.UserA).Id, GetUser(Users.UserA).Password, true, tr.ApiSuccess, tr.ApiError); tr.Run(); } }
void RetrieveGlobalStats() { m_stats.Clear(); BrainCloudWrapper.GetBC().GlobalStatisticsService.ReadAllGlobalStats( ReadGlobalStatsSuccess, ReadGlobalStatsFailure); }
void Start() { m_versionNumber = ((TextAsset)Resources.Load("Version")).text.ToString(); GameObject.Find("Version Text").GetComponent <Text>().text = m_versionNumber; DontDestroyOnLoad(GameObject.Find("Version Text")); DontDestroyOnLoad(GameObject.Find("FullScreen")); GameObject.Find("Version Text").transform.SetParent(GameObject.Find("Canvas").transform); GameObject.Find("FullScreen").transform.SetParent(GameObject.Find("Canvas").transform); Application.runInBackground = true; /////////////////////////////////////////////////////////////////// // brainCloud game configuration /////////////////////////////////////////////////////////////////// BrainCloudWrapper.Initialize(); /////////////////////////////////////////////////////////////////// m_username = PlayerPrefs.GetString("username"); if (PlayerPrefs.GetInt("remember") == 0) { GameObject.Find("Toggle").GetComponent <Toggle>().isOn = false; } else { GameObject.Find("Toggle").GetComponent <Toggle>().isOn = true; } // Stores the password in plain text directly in the unity store. // This is obviously not secure but speeds up debugging/testing. m_password = PlayerPrefs.GetString("password"); GameObject.Find("UsernameBox").GetComponent <InputField>().text = m_username; GameObject.Find("PasswordBox").GetComponent <InputField>().text = m_password; }
public void OnSuccess_Authenticate(string responseData, object cbObject) { AppendLog("Authenticate successful!"); JsonData response = JsonMapper.ToObject(responseData); string username = ""; if (response["data"]["playerName"].ToString() == "") { for (int i = 0; i < m_username.Length; i++) { if (m_username[i] != '@') { username += m_username[i].ToString(); } else { break; } } BrainCloudWrapper.GetBC().PlayerStateService.UpdatePlayerName(username); } else { username = response["data"]["playerName"].ToString(); } GameObject.Find("BrainCloudStats").GetComponent <BrainCloudStats>().ReadStatistics(); GameObject.Find("BrainCloudStats").GetComponent <BrainCloudStats>().ReadGlobalProperties(); GameObject.Find("BrainCloudStats").GetComponent <BrainCloudStats>().m_playerName = username; GameObject.Find("Version Text").transform.SetParent(null); GameObject.Find("FullScreen").transform.SetParent(null); NetworkManager.singleton.StartMatchMaker(); Application.LoadLevel("Matchmaking"); }
// When the app starts, check to make sure that we have // the required dependencies to use Firebase, and if not, // add them if possible. private void Start() { dependencyStatus = FirebaseApp.CheckDependencies(); if (dependencyStatus != DependencyStatus.Available) { FirebaseApp.FixDependenciesAsync().ContinueWith(task => { dependencyStatus = FirebaseApp.CheckDependencies(); if (dependencyStatus == DependencyStatus.Available) { InitializeFirebase(); } else { Debug.LogError( "Could not resolve all Firebase dependencies: " + dependencyStatus); } }); } else { InitializeFirebase(); } //Set up brainCloud _bc = gameObject.AddComponent <BrainCloudWrapper>(); _bc.Init(); _bc.AlwaysAllowProfileSwitch = true; }
private void Awake() { DontDestroyOnLoad(gameObject); _bc = gameObject.AddComponent <BrainCloudWrapper>(); _bc.WrapperName = gameObject.name; _bc.InitWithApps(); }
void Start() { _bc = BCConfig.GetBrainCloud(); #if UNITY_ANDROID PlayGamesClientConfiguration config = new PlayGamesClientConfiguration.Builder() .RequestIdToken() .RequestEmail() .RequestServerAuthCode(false) .Build(); PlayGamesPlatform.InitializeInstance(config); #endif #if UNITY_WSA _xboxLiveUser = new XboxLiveUser(); try { SignInManager.Instance.OnPlayerSignOut(playerNumber, OnPlayerSignOut); SignInManager.Instance.OnPlayerSignIn(playerNumber, OnPlayerSignIn); } catch (Exception ex) { Debug.Log(ex.Message); } #endif //m_AccessTokenResponse = new Twitter.AccessTokenResponse(); }
static int Main(string[] args) { bc = new BrainCloudWrapper("RelayExampleAppProd"); bc.ResetStoredProfileId(); // Comment this line, and uncomment the next one. Fill in you ids InitBCFromIdsTXT(); //bc.Init("https://sharedprod.braincloudservers.com/dispatcherv2", "your app secret", "your app id", "1.0"); bc.Client.EnableLogging(true); bc.AuthenticateAnonymous(onAuthenticated, onFailed); // Main event loop running at 60fps as a game would. var startTime = DateTime.Now; while (isRunning) { bc.Update(); Thread.Sleep(16); if ((DateTime.Now - startTime).TotalSeconds >= 120.0) // Run for 2mins { isRunning = false; } } return(returnCode); }
public IEnumerator SetUpNewUser(Users user, bool resetCount = true, BrainCloudWrapper wrapper = null) { if (!_init) { Debug.Log(">> Initializing New Random Users"); BrainCloudWrapper userWrapper = wrapper != null ? wrapper : bcWrapper; userWrapper.Client.EnableLogging(true); Random rand = new Random(); TestUserA = gameObject.AddComponent <TestUser>(); IEnumerator setUpUserRoutine = TestUserA.SetUp ( userWrapper, user + "_UNITY" + "-", rand.Next(), this ); yield return(StartCoroutine(setUpUserRoutine)); _init = true; successCount = resetCount ? 0 : successCount; } }
void RetrievePlayerStats() { m_stats.Clear(); BrainCloudWrapper.GetBC().PlayerStatisticsService.ReadAllPlayerStats( ReadPlayerStatsSuccess, ReadPlayerStatsFailure); }
public static BrainCloudWrapper GetInstance() { if (s_applicationIsQuitting) { return(null); } lock (s_lock) { if (s_instance == null) { s_instance = (BrainCloudWrapper)FindObjectOfType(typeof(BrainCloudWrapper)); if (s_instance != null) { s_instance.Reauthenticate(); } if (FindObjectsOfType(typeof(BrainCloudWrapper)).Length > 1) { Debug.LogError("[Singleton] Something went really wrong " + " - there should never be more than 1 singleton!" + " Reopenning the scene might fix it."); return(s_instance); } if (s_instance == null) { GameObject go = new GameObject(GAMEOBJECT_BRAINCLOUD); s_instance = go.AddComponent <BrainCloudWrapper>(); DontDestroyOnLoad(go); } } return(s_instance); } }
private void SaveStatisticsToBrainCloud() { // Build the statistics name/inc value dictionary Dictionary <string, object> stats = new Dictionary <string, object> { { "BirdsShot", m_BirdsShot }, { "MiniUFOsShot", m_MiniUFOsShot }, { "CarsDestroyed", m_CarsDestroyed }, { "BossesKilled", m_BossesKilled }, { "TrucksDestroyed", m_TrucksDestroyed } }; // Send to the cloud BrainCloudWrapper.GetBC().PlayerStatisticsService.IncrementPlayerStats( stats, StatsSuccess_Callback, StatsFailure_Callback, null); m_BirdsShot = 0; m_CarsDestroyed = 0; m_MiniUFOsShot = 0; m_TrucksDestroyed = 0; m_BossesKilled = 0; if (m_IsQuitting) { Application.Quit(); } }
void EnterMatch(MatchInfo match) { m_state = eState.LOADING; // Query more detail state about the match BrainCloudWrapper.GetBC().AsyncMatchService.ReadMatch(match.ownerId, match.matchId, OnReadMatch, OnReadMatchFailed, match); }
public TestUser(BrainCloudWrapper bc, string idPrefix, int suffix) { _bc = bc; Id = idPrefix + suffix; Password = Id; Email = Id + "@bctestuser.com"; }
public void OnSuccess_Authenticate(string responseData, object cbObject) { AppendLog("Authenticate successful!"); JsonData response = JsonMapper.ToObject(responseData); string username = ""; if (response["data"]["playerName"].ToString() == "") { for (int i = 0; i < m_username.Length; i++) { if (m_username[i] != '@') { username += m_username[i].ToString(); } else { break; } } BrainCloudWrapper.GetBC().PlayerStateService.UpdatePlayerName(username); PhotonNetwork.player.name = username; } else { PhotonNetwork.player.name = response["data"]["playerName"].ToString(); } GameObject.Find("BrainCloudStats").GetComponent <BrainCloudStats>().ReadStatistics(); GameObject.Find("BrainCloudStats").GetComponent <BrainCloudStats>().ReadGlobalProperties(); PhotonNetwork.sendRate = 20; Application.LoadLevel("Matchmaking"); }
void OnGUI() { if (!BrainCloudWrapper.GetBC().IsAuthenticated()) { int width = Screen.width / 2 - 125; if (width < 500) { width = 500; } if (width > Screen.width) { width = Screen.width; } int height = Screen.height / 2 - 200; if (height < 400) { height = 400; } if (height > Screen.height) { height = Screen.height; } GUILayout.Window(0, new Rect(Screen.width / 2 - (width / 2), Screen.height / 2 - (height / 2), width, height), OnWindow, "brainCloud Login"); } }
public void FinishEditName() { GameObject.Find("BrainCloudStats").GetComponent <BrainCloudStats>().m_playerName = GameObject.Find("PlayerName").GetComponent <InputField>().text; BrainCloudWrapper.GetBC().PlayerStateService.UpdatePlayerName(GameObject.Find("PlayerName").GetComponent <InputField>().text); GameObject.Find("PlayerName").GetComponent <InputField>().interactable = false; GameObject.Find("PlayerName").GetComponent <Image>().enabled = false; }
public override void Activate() { BrainCloudWrapper.GetBC().EntityFactory.RegisterEntityClass <Player>(Player.ENTITY_TYPE); BrainCloudWrapper.GetBC().PlayerStateService.ReadPlayerState(ReadPlayerStateSuccess, Failure_Callback); m_mainScene.AddLogNoLn("[ReadPlayerState]... "); }
// Use this for initialization void Awake() { DontDestroyOnLoad(gameObject); _bc = gameObject.AddComponent <BrainCloudWrapper>(); _bc.WrapperName = gameObject.name; // Optional: Set a wrapper name _bc.Init(); // Init data is taken from the brainCloud Unity Plugin }
private void Awake() { DontDestroyOnLoad(gameObject); _bc = gameObject.AddComponent <BrainCloudWrapper>(); _bc.WrapperName = name; _bc.Init(); _eventSystem = EventSystem.current; }
public Player() : base(BrainCloudWrapper.GetBC().EntityService) { // set up some defaults m_entityType = "player"; Name = ""; Age = 0; Hobbies = new List <Hobby>(); }
// Uninitialize brainCloud void UninitBC() { if (m_bcWrapper != null) { m_bcWrapper.Client.ShutDown(); m_bcWrapper = null; } }
void RetrieveLeaderboard(string leaderboardId) { m_lb.Clear(); BrainCloudWrapper.GetBC().SocialLeaderboardService.GetGlobalLeaderboardPage( leaderboardId, BrainCloud.BrainCloudSocialLeaderboard.SortOrder.HIGH_TO_LOW, 0, 100, false, ReadLeaderboardSuccess, ReadLeaderboardFailure); }
void RetrieveLeaderboard(string leaderboardId) { m_lb.Clear(); BrainCloudWrapper.GetBC().SocialLeaderboardService.GetGlobalLeaderboard( leaderboardId, BrainCloud.BrainCloudSocialLeaderboard.FetchType.HIGHEST_RANKED, 100, ReadLeaderboardSuccess, ReadLeaderboardFailure); }
//////////////////////////////////////////// // BrainCloud integration code //////////////////////////////////////////// private void ReadStatistics() { // Ask brainCloud for statistics BrainCloudWrapper.GetBC().PlayerStatisticsService.ReadAllPlayerStats(StatsSuccess_Callback, StatsFailure_Callback, null); brainCloudStatusText.text = "Reading statistics from brainCloud..."; brainCloudStatusText.gameObject.SetActive(true); }
public void ReadStatistics() { // Ask brainCloud for statistics BrainCloudWrapper.GetBC().PlayerStatisticsService.ReadAllPlayerStats(StatsSuccess_Callback, StatsFailure_Callback, null); BrainCloudWrapper.GetBC().PlayerStateService.ReadPlayerState(StateSuccess_Callback, StateFailure_Callback, null); BrainCloudWrapper.GetBC().GamificationService.ReadXpLevelsMetaData(LevelsSuccess_Callback, LevelsFailure_Callback, null); BrainCloudWrapper.GetBC().GamificationService.ReadAchievements(true, AchievementSuccess_Callback, AchievementFailure_Callback, null); }
void OnGUIBottom() { GUILayout.BeginHorizontal(); GUILayout.Box("Game Id: " + BrainCloudWrapper.GetBC().GameId); GUILayout.Box("Game Version: " + BrainCloudWrapper.GetBC().GameVersion); GUILayout.Box("Profile Id: " + BrainCloudWrapper.GetBC().AuthenticationService.ProfileId); GUILayout.FlexibleSpace(); GUILayout.EndHorizontal(); }
void OnPostScoreSuccess(string postResponseData, object cbPostObject) { // Now we fetch the leaderboards to see were we stand BrainCloudWrapper.GetBC().SocialLeaderboardService.GetLeaderboard( "spacegame_highscores", // Leaderboard Id true, // If true, your name will be replaced with "You" OnGetLeaderboardsSuccess, // Success callback OnGetLeaderboardsFailed); // Failed callback }
public static BrainCloudWrapper GetInstance() { if (s_applicationIsQuitting) { return null; } lock (s_lock) { if (s_instance == null) { s_instance = (BrainCloudWrapper) FindObjectOfType(typeof(BrainCloudWrapper)); if (s_instance != null) { s_instance.Reauthenticate(); } if ( FindObjectsOfType(typeof(BrainCloudWrapper)).Length > 1 ) { Debug.LogError("[Singleton] Something went really wrong " + " - there should never be more than 1 singleton!" + " Reopenning the scene might fix it."); return s_instance; } if (s_instance == null) { GameObject go = new GameObject(GAMEOBJECT_BRAINCLOUD); s_instance = go.AddComponent<BrainCloudWrapper>(); DontDestroyOnLoad(go); } } return s_instance; } }