private void Awake()
 {
     m_bcWrapper = GetComponent <BrainCloudWrapper>();
     if (!Instance)
     {
         Instance = this;
     }
     else
     {
         Destroy(gameObject);
     }
 }
 void Awake()
 {
     if (_instance != null)
     {
         Destroy(gameObject);
     }
     else
     {
         _instance = this;
     }
 }