public BoxerListener create_boxer_arrows_listener(Boxer boxer) { BoxerListener arrows_listener = new BoxerListener( boxer, KeyCode.LeftArrow, KeyCode.RightArrow, KeyCode.Return, KeyCode.RightShift ); return(arrows_listener); }
public BoxerListener create_boxer_wasd_listener(Boxer boxer) { BoxerListener wasd_listener = new BoxerListener( boxer, KeyCode.A, KeyCode.D, KeyCode.E, KeyCode.LeftShift ); return(wasd_listener); }
public void boxers_quick_input_setup() { boxers.Add(Instantiate(boxer_prefabs[0], spawner_location_1.position, Quaternion.identity)); boxers.Add(Instantiate(boxer_prefabs[1], spawn_location_2.position, Quaternion.identity)); Boxer wasd_boxer = boxers[0].GetComponent <Boxer>(); Boxer arrows_boxer = boxers[1].GetComponent <Boxer>(); BoxerListener wasd_listener = input_master.create_boxer_wasd_listener(wasd_boxer); BoxerListener arrows_listener = input_master.create_boxer_arrows_listener(arrows_boxer); wasd_boxer.boxer_listener = wasd_listener; arrows_boxer.boxer_listener = arrows_listener; }
public void add_boxer_listener(BoxerListener boxer_listener) { boxer_listeners.Add(boxer_listener); }