Exemple #1
0
        /// <summary>
        /// 获得实体
        /// </summary>
        /// <returns></returns>
        private BoxStatus EntityGet()
        {
            BoxStatus entity = new  BoxStatus();

            entity.ID = HTDataID;
            return(entity);
        }
        /// <summary>
        /// 修改
        /// </summary>
        public override void EntityUpdate()
        {
            BoxStatusRule rule   = new BoxStatusRule();
            BoxStatus     entity = EntityGet();

            rule.RUpdate(entity);
        }
Exemple #3
0
    //吸引
    private void Attract()
    {
        if (m_target == null)
        {
            m_IsAttract = false;
            m_IsInit    = false;
            return;
        }

        /*
         * Vector3 v = m_target.GO.transform.position - transform.position;
         * transform.Translate(v.normalized * ATTRACT_SPEED);
         * if (Vector3.Distance(transform.position, m_target.GO.transform.position) <= ATTRACT_SPEED)
         * {
         *  DamageBehaviour damageBehaviour = GetComponent<DamageBehaviour>();
         *  if (damageBehaviour != null)
         *  {
         *      damageBehaviour.BePickUp(m_target.EntityDataStruct.SMsg_Header.uidEntity);
         *  }
         * }
         *///去掉吸引,直接拾取
        DamageBehaviour damageBehaviour = GetComponent <DamageBehaviour>();

        if (damageBehaviour != null)
        {
            damageBehaviour.BePickUp(m_target.EntityDataStruct.SMsg_Header.uidEntity);
        }
        m_boxStatus = BoxStatus.none;
    }
Exemple #4
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        /// <summary>
        /// 删除
        /// </summary>
        /// <param name="p_Entity">实体类</param>
        /// <returns>操作影响的记录行数</returns>
        public override int Delete(BaseEntity p_Entity)
        {
            try
            {
                BoxStatus MasterEntity = (BoxStatus)p_Entity;
                if (MasterEntity.ID == 0)
                {
                    return(0);
                }

                //删除主表数据
                string Sql = "";
                Sql = "DELETE FROM Enum_BoxStatus WHERE " + "ID=" + SysString.ToDBString(MasterEntity.ID);
                //执行
                int AffectedRows = 0;
                if (!this.sqlTransFlag)
                {
                    AffectedRows = this.ExecuteNonQuery(Sql);
                }
                else
                {
                    AffectedRows = sqlTrans.ExecuteNonQuery(Sql);
                }

                return(AffectedRows);
            }
            catch (BaseException E)
            {
                throw new BaseException(E.Message, E);
            }
            catch (Exception E)
            {
                throw new BaseException(FrameWorkMessage.GetAlertMessage((int)Message.CommonDBDelete), E);
            }
        }
Exemple #5
0
    private void Fly()
    {
        if (m_target == null || ((PlayerBehaviour)m_target.Behaviour).FSMSystem.CurrentStateID == StateID.PlayerDie)
        {
            m_IsAttract = false;
            m_IsInit    = false;
            m_boxStatus = BoxStatus.unpick;
            if (m_eff_fly != null)
            {
                Destroy(m_eff_fly);
            }
            SetDamageChildActive(true);
            return;
        }
        Vector3 targetPos = m_target.GO.transform.position;
        //targetPos.y = 0;
        Vector3 myPos = m_thisTransfrom.position;
        //myPos.y = 0;
        Vector3 v = targetPos - myPos;

        m_thisTransfrom.position += (v.normalized * m_fly_speed * Time.deltaTime);
        if (Vector3.Distance(m_thisTransfrom.position, m_target.GO.transform.position) <= CommonDefineManager.Instance.CommonDefine.DropItem_RadiusParam)
        {
            GameObject pickEff = UI.CreatObjectToNGUI.InstantiateObj(GameManager.Instance.DamageFactory.Eff_AutomaticPick_BePick_Prefab, m_target.GO.transform);
            pickEff.AddComponent <DestroySelf>();
            DamageBehaviour damageBehaviour = GetComponent <DamageBehaviour>();
            if (damageBehaviour != null)
            {
                damageBehaviour.BePickUp(m_target.EntityDataStruct.SMsg_Header.uidEntity);
            }
            m_boxStatus = BoxStatus.none;
        }
    }
Exemple #6
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 public Box(Box box)
 {
     barcode   = box.barcode;
     exNode    = box.exNode;
     exLane    = box.exLane;
     status    = box.status;
     showTimes = box.showTimes;
 }
Exemple #7
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 public Box()
 {
     barcode   = "";
     exNode    = 0;
     exLane    = 0;
     status    = BoxStatus.Inital;
     showTimes = 0;
 }
Exemple #8
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 public Box()
 {
     barcode   = "";
     node      = 0;
     lane      = 0;
     status    = BoxStatus.Inital;
     showTimes = 0;
 }
Exemple #9
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 public Box(Box box)
 {
     barcode   = box.barcode;
     node      = box.node;
     lane      = box.lane;
     status    = box.status;
     showTimes = box.showTimes;
 }
        /// <summary>
        /// 新增
        /// </summary>
        public override int EntityAdd()
        {
            BoxStatusRule rule   = new BoxStatusRule();
            BoxStatus     entity = EntityGet();

            rule.RAdd(entity);
            return(entity.ID);
        }
Exemple #11
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        private string GetNextBox(BoxStatus boxStatus)
        {
            Box box = boxList.Find(mBox => mBox.status != boxStatus);

            if (box == null)
            {
                return(null);
            }
            else
            {
                return(box.barcode);
            }
        }
        /// <summary>
        /// 获得实体
        /// </summary>
        /// <returns></returns>
        private BoxStatus EntityGet()
        {
            BoxStatus entity = new BoxStatus();

            entity.ID = HTDataID;
            entity.SelectByID();
            entity.Code = txtCode.Text.Trim(); //编码
            entity.Name = txtName.Text.Trim(); //名称
            ColorConverter cc = new ColorConverter();

            entity.ColorStr = cc.ConvertToString(drpSelectColor.Color);//颜色

            return(entity);
        }
Exemple #13
0
        /// <summary>
        /// 新增
        /// </summary>
        /// <param name="p_Entity">实体类</param>
        /// <returns>操作影响的记录行数</returns>
        public override int AddNew(BaseEntity p_Entity)
        {
            try
            {
                BoxStatus MasterEntity = (BoxStatus)p_Entity;
                if (MasterEntity.ID == 0)
                {
                    return(0);
                }

                //新增主表数据
                StringBuilder MasterField = new StringBuilder();
                StringBuilder MasterValue = new StringBuilder();
                MasterField.Append("INSERT INTO Enum_BoxStatus(");
                MasterValue.Append(" VALUES(");
                MasterField.Append("ID" + ",");
                MasterValue.Append(SysString.ToDBString(MasterEntity.ID) + ",");
                MasterField.Append("Code" + ",");
                MasterValue.Append(SysString.ToDBString(MasterEntity.Code) + ",");
                MasterField.Append("Name" + ",");
                MasterValue.Append(SysString.ToDBString(MasterEntity.Name) + ",");
                MasterField.Append("ColorStr" + ",");
                MasterValue.Append(SysString.ToDBString(MasterEntity.ColorStr) + ",");
                MasterField.Append("Remark" + ")");
                MasterValue.Append(SysString.ToDBString(MasterEntity.Remark) + ")");



                //执行
                int AffectedRows = 0;
                if (!this.sqlTransFlag)
                {
                    AffectedRows = this.ExecuteNonQuery(MasterField.Append(MasterValue.ToString()).ToString());
                }
                else
                {
                    AffectedRows = sqlTrans.ExecuteNonQuery(MasterField.Append(MasterValue.ToString()).ToString());
                }
                return(AffectedRows);
            }
            catch (BaseException E)
            {
                throw new BaseException(E.Message, E);
            }
            catch (Exception E)
            {
                throw new BaseException(FrameWorkMessage.GetAlertMessage((int)Message.CommonDBInsert), E);
            }
        }
Exemple #14
0
 public Logic()
 {
     mapTemp = new BoxStatus[10][];
     for (int i = 0; i < 10; i++)
     {
         mapTemp[i] = new BoxStatus[10];
     }
     for (int i = 0; i < 10; i++)
     {
         for (int j = 0; j < 10; j++)
         {
             mapTemp[i][j] = new BoxStatus();
         }
     }
 }
Exemple #15
0
    //判断范围内最近英雄拾取
    public void JudgeAndPickUp()
    {
        if (m_boxStatus != BoxStatus.unpick)
        {
            return;
        }
        float lastDis = 0;

        m_HerosList.ApplyAllItem(p =>
        {
            if (p != null && p.GO != null)
            {
                float dis = Vector3.Distance(m_thisTransfrom.position, p.GO.transform.position);
                // TraceUtil.Log("[Distance]"+dis);
                if (dis > lastDis)
                {
                    m_target = p;
                    dis      = lastDis;
//					m_IsAttract = true;
                }
            }
        });
        GameObject dust = (GameObject)Instantiate(GameManager.Instance.DamageFactory.Eff_AutomaticPick_Start_Prefab);

        dust.transform.position = m_thisTransfrom.position;
        dust.AddComponent <DestroySelf>();
        GameObject flyEff = (GameObject)Instantiate(GameManager.Instance.DamageFactory.Eff_AutomaticPick_Fly_Prefab);

        flyEff.transform.position = new Vector3(m_thisTransfrom.position.x, 1, m_thisTransfrom.position.z);

        //GameObject flyEff = UI.CreatObjectToNGUI.InstantiateObj(GameManager.Instance.DamageFactory.Eff_AutomaticPick_Fly_Prefab,m_thisTransfrom);
        flyEff.transform.parent = null;
        BoxFlyEffect effectBehaviour = flyEff.AddComponent <BoxFlyEffect>();

        effectBehaviour.Init(m_target, CommonDefineManager.Instance.CommonDefine.AutoPickup_Speed,
                             CommonDefineManager.Instance.CommonDefine.DropItem_RadiusParam);

        //上发拾取
        DamageBehaviour damageBehaviour = GetComponent <DamageBehaviour>();

        if (damageBehaviour != null)
        {
            damageBehaviour.BePickUp(m_target.EntityDataStruct.SMsg_Header.uidEntity);
        }

        m_boxStatus = BoxStatus.none;
    }
Exemple #16
0
    private void SetFly()
    {
        //\
        m_moneyDropRadius = PlayerManager.Instance.FindHeroDataModel().PlayerValues.PLAYER_FIELD_PICK_RANGE_VALUE / 10;

        m_fly_speed = CommonDefineManager.Instance.CommonDefine.AutoPickup_Speed;

        SetDamageChildActive(false);

        //GameObject dust = UI.CreatObjectToNGUI.InstantiateObj(GameManager.Instance.DamageFactory.Eff_AutomaticPick_Start_Prefab,m_thisTransfrom.parent);
        GameObject dust = (GameObject)Instantiate(GameManager.Instance.DamageFactory.Eff_AutomaticPick_Start_Prefab);

        dust.transform.position = m_thisTransfrom.position;
        dust.AddComponent <DestroySelf>();
        m_eff_fly = UI.CreatObjectToNGUI.InstantiateObj(GameManager.Instance.DamageFactory.Eff_AutomaticPick_Fly_Prefab, m_thisTransfrom);

        float dis   = 0;
        int   index = 0;

        for (int i = 0; i < m_HerosList.Count; i++)
        {
            if (m_HerosList[i] != null && m_HerosList[i].GO != null)
            {
                float newDis = Vector3.Distance(m_thisTransfrom.position, m_HerosList[i].GO.transform.position);
                if (i == 0)
                {
                    dis   = newDis;
                    index = 0;
                }
                else
                {
                    if (newDis < dis)
                    {
                        dis   = newDis;
                        index = i;
                    }
                }
            }
        }
        m_target    = m_HerosList[index];
        m_IsAttract = true;

        //设置高度
        //m_thisTransfrom.position = new Vector3(m_thisTransfrom.position.x, m_fly_high, m_thisTransfrom.position.z);

        m_boxStatus = BoxStatus.fly;
    }
Exemple #17
0
 /// <summary>
 /// 删除
 /// </summary>
 /// <param name="p_BE">要删除的实体</param>
 /// <param name="sqlTrans">事务类</param>
 public void RDelete(BaseEntity p_BE, IDBTransAccess sqlTrans)
 {
     try
     {
         this.CheckCorrect(p_BE);
         BoxStatus    entity  = (BoxStatus)p_BE;
         BoxStatusCtl control = new BoxStatusCtl(sqlTrans);
         control.Delete(entity);
     }
     catch (BaseException)
     {
         throw;
     }
     catch (Exception E)
     {
         throw new BaseException(E.Message);
     }
 }
Exemple #18
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        /// <summary>
        /// 修改
        /// </summary>
        /// <param name="p_Entity">实体类</param>
        /// <returns>操作影响的记录行数</returns>
        public override int Update(BaseEntity p_Entity)
        {
            try
            {
                BoxStatus MasterEntity = (BoxStatus)p_Entity;
                if (MasterEntity.ID == 0)
                {
                    return(0);
                }

                //更新主表数据
                StringBuilder UpdateBuilder = new StringBuilder();
                UpdateBuilder.Append("UPDATE Enum_BoxStatus SET ");
                UpdateBuilder.Append(" ID=" + SysString.ToDBString(MasterEntity.ID) + ",");
                UpdateBuilder.Append(" Code=" + SysString.ToDBString(MasterEntity.Code) + ",");
                UpdateBuilder.Append(" Name=" + SysString.ToDBString(MasterEntity.Name) + ",");
                UpdateBuilder.Append(" ColorStr=" + SysString.ToDBString(MasterEntity.ColorStr) + ",");
                UpdateBuilder.Append(" Remark=" + SysString.ToDBString(MasterEntity.Remark));

                UpdateBuilder.Append(" WHERE " + "ID=" + SysString.ToDBString(MasterEntity.ID));



                //执行
                int AffectedRows = 0;
                if (!this.sqlTransFlag)
                {
                    AffectedRows = this.ExecuteNonQuery(UpdateBuilder.ToString());
                }
                else
                {
                    AffectedRows = sqlTrans.ExecuteNonQuery(UpdateBuilder.ToString());
                }
                return(AffectedRows);
            }
            catch (BaseException E)
            {
                throw new BaseException(E.Message, E);
            }
            catch (Exception E)
            {
                throw new BaseException(FrameWorkMessage.GetAlertMessage((int)Message.CommonDBUpdate), E);
            }
        }
        /// <summary>
        /// 设置
        /// </summary>
        public override void EntitySet()
        {
            BoxStatus entity = new BoxStatus();

            entity.ID = HTDataID;
            bool findFlag = entity.SelectByID();

            txtCode.Text = entity.Code.ToString();

            txtName.Text = entity.Name.ToString();
            ColorConverter cc = new ColorConverter();

            this.drpSelectColor.EditValue = cc.ConvertFromString(entity.ColorStr);


            if (!findFlag)
            {
            }
        }
Exemple #20
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 /// <summary>
 /// 新增(传入事务处理)
 /// </summary>
 /// <param name="p_BE">要新增的实体</param>
 /// <param name="sqlTrans">事务类</param>
 public void RAdd(BaseEntity p_BE, IDBTransAccess sqlTrans)
 {
     try
     {
         this.CheckCorrect(p_BE);
         BoxStatus    entity  = (BoxStatus)p_BE;
         BoxStatusCtl control = new BoxStatusCtl(sqlTrans);
         entity.ID = (int)EntityIDTable.GetID((long)SysEntity.Enum_BoxStatus, sqlTrans);
         control.AddNew(entity);
     }
     catch (BaseException)
     {
         throw;
     }
     catch (Exception E)
     {
         throw new BaseException(E.Message);
     }
 }
Exemple #21
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        public BoxInfo()
        {
            bSyncError       = false;
            FrontBox         = new BoxStatus();
            BackBox          = new BoxStatus();
            FrontBox.IsFront = true;
            BackBox.IsFront  = false;

            LampJiJian = false;
            LampYiQu   = false;

            BoxUnitName     = "";
            BoxUnitFullName = "";

            LetterCount_XiangTou = 0;
            LetterCount          = -1;

            LeaderOutMessage = "";

            BoxProperty = LogInfo.EnumBoxStat.无;
        }
Exemple #22
0
        /// <summary>
        /// 货柜信息
        /// </summary>
        public BoxRpt BoxInfo(int box)
        {
            BoxRpt boxRpt = new BoxRpt();

            //机器设备状态
            BoxStatus boxStatus = base.QueryBoxStatus(box);

            boxRpt.BoxStatus += string.Format("机器设备状态:\r\n{0}\r\n", boxStatus.ToString());
            //制冷压缩机/风机/照明/除雾/广告灯/工控机等设备状态
            EquipmentsStatus equipmentsStatus = base.QueryEquipmentsStatus(box);

            boxRpt.BoxStatus += string.Format("制冷压缩机/风机/照明/除雾/广告灯/工控机等设备状态:\r\n{0}\r\n", equipmentsStatus.ToString());

            //制冷压缩机/照明/除雾/广告灯/工控机等设备控制策略参数
            EquipmentInfo equipmentAll = base.QueryEquipmentAll(box);

            boxRpt.BoxSetup += equipmentAll.ToString();

            //货道信息
            RoadModelCollection roadModelCollection = JMBoxConfigUtil.GetRoadsConfig(box);

            foreach (RoadModel road in roadModelCollection.RoadList)
            {
                RoadInfo roadInfo = base.QueryRoadInfo(box, road.Floor, road.Num);

                RoadRpt roadRpt = new RoadRpt();
                roadRpt.Floor    = road.Floor;
                roadRpt.Num      = road.Num;
                roadRpt.IsOK     = roadInfo.IsOK;
                roadRpt.ErrorMsg = roadInfo.ErrorMsg;
                roadRpt.Price    = roadInfo.Price;

                boxRpt.RoadCollection.RoadList.Add(roadRpt);
            }
            boxRpt.RoadCollection.FloorCount = roadModelCollection.FloorCount;

            return(boxRpt);
        }
Exemple #23
0
        /// <summary>
        /// initialize board
        /// </summary>
        private void Initialize()
        {
            for (int i = 0; i < Size; i++)
            {
                var row = new ObservableCollection <Box>();
                for (int j = 0; j < Size; j++)
                {
                    int       cellID = i * Size + j;
                    BoxStatus status = BoxStatus.Food;

                    if (i == 0 || j == 0 || (i == Size - 1) || (j == Size - 1)) // border of the labyrinth
                    {
                        status = BoxStatus.Wall;
                    }
                    else if ((i % 2 == 0 && j % 2 == 0) || (_generator.Next(1, 10) < 3 && (i + j) % 2 == 1)) // labyrinth generator
                    {
                        status = BoxStatus.Wall;
                    }
                    row.Add(new Box(cellID, status));
                }
                Board.Add(row);
            }
        }
Exemple #24
0
 public bool GetStatus(out ChannelStatus cs, out BoxStatus bs, out RecycleStatus rs)
 {
     return(m_ReadCard.GetStatus(out cs, out bs, out rs));
 }
Exemple #25
0
        public void processLogic(Map mapData)
        {
            int x = mapData.player.locationX;
            int y = mapData.player.locationY;

            mapTemp[x][y].Visiable = true;
            BoxStatus box = mapData.map[x][y];

            /*
             *    |   |                  | P |
             * ---|---|---            ---|---|---
             *    | B |         =>     P |   | P
             * ---|---|---            ---|---|---
             *    |   |                  | P |
             */
            if (box.Breeze == true)
            {
                if (isPit(x + 1, y))
                {
                    mapTemp[x + 1][y].Pit = true;
                }

                if (isPit(x - 1, y))
                {
                    mapTemp[x - 1][y].Pit = true;
                }

                if (isPit(x, y + 1))
                {
                    mapTemp[x][y + 1].Pit = true;
                }

                if (isPit(x, y - 1))
                {
                    mapTemp[x][y - 1].Pit = true;
                }
            }

            /*
             *    |   |                     | W |
             * ---|---|---               ---|---|---
             *    | S |         =>        W |   | W
             * ---|---|---               ---|---|---
             *    |   |                     | W |
             */
            if (box.Stench == true)
            {
                if (isWumpus(x + 1, y))
                {
                    mapTemp[x + 1][y].Wumpus = true;
                }

                if (isWumpus(x - 1, y))
                {
                    mapTemp[x - 1][y].Wumpus = true;
                }

                if (isWumpus(x, y + 1))
                {
                    mapTemp[x][y + 1].Wumpus = true;
                }

                if (isWumpus(x, y - 1))
                {
                    mapTemp[x][y - 1].Wumpus = true;
                }
            }

            /*
             * noB(x,y) and noS(x,y) -> no{ P(x+1,y),P(x-1,y),P(x,y+1),P(x,y-1)}, no{ W(x+1,y),W(x-1,y),W(x,y+1),W(x,y-1) }
             */
            if (box.Stench == false && box.Breeze == false)
            {
                if (noWumpus(x + 1, y))
                {
                    mapTemp[x + 1][y].Wumpus = false;
                }

                if (noWumpus(x - 1, y))
                {
                    mapTemp[x - 1][y].Wumpus = false;
                }

                if (noWumpus(x, y + 1))
                {
                    mapTemp[x][y + 1].Wumpus = false;
                }

                if (noWumpus(x, y - 1))
                {
                    mapTemp[x][y - 1].Wumpus = false;
                }

                if (noPit(x + 1, y))
                {
                    mapTemp[x + 1][y].Pit = false;
                }

                if (noPit(x - 1, y))
                {
                    mapTemp[x - 1][y].Pit = false;
                }

                if (noPit(x, y + 1))
                {
                    mapTemp[x][y + 1].Pit = false;
                }

                if (noPit(x, y - 1))
                {
                    mapTemp[x][y - 1].Pit = false;
                }
            }

            /*
             *  B |   | B               | P |
             * ---|---|---           ---|---|---
             *    | B |         =>    P |   | P
             * ---|---|---           ---|---|---
             *  B |   | B               | P |
             */
            if (box.Breeze == true)
            {
                if (isBreeze(x - 1, y + 1) && isBreeze(x - 1, y - 1))
                {
                    mapTemp[x - 1][y].Pit = true;
                    mapTemp[x - 1][y].Pit = false;
                }

                if (isBreeze(x - 1, y + 1) && isBreeze(x + 1, y + 1))
                {
                    mapTemp[x][y + 1].Pit = true;
                    mapTemp[x][y + 1].Pit = false;
                }

                if (isBreeze(x + 1, y - 1) && isBreeze(x + 1, y + 1))
                {
                    mapTemp[x + 1][y].Pit = true;
                    mapTemp[x + 1][y].Pit = false;
                }

                if (isBreeze(x - 1, y - 1) && isBreeze(x + 1, y - 1))
                {
                    mapTemp[x - 1][y].Pit = true;
                    mapTemp[x - 1][y].Pit = false;
                }
            }

            /*
             *  S |   | S               | W |
             * ---|---|---           ---|---|---
             *    | S |         =>    W |   | W
             * ---|---|---           ---|---|---
             *  S |   | S               | W |
             */
            if (box.Stench == true)
            {
                if (isStench(x - 1, y + 1) && isStench(x - 1, y - 1))
                {
                    mapTemp[x - 1][y].Wumpus = true;
                    mapTemp[x - 1][y].Wumpus = false;
                }

                if (isStench(x - 1, y + 1) && isStench(x + 1, y + 1))
                {
                    mapTemp[x][y + 1].Wumpus = true;
                    mapTemp[x][y + 1].Wumpus = false;
                }

                if (isStench(x + 1, y - 1) && isStench(x + 1, y + 1))
                {
                    mapTemp[x + 1][y].Wumpus = true;
                    mapTemp[x + 1][y].Wumpus = false;
                }

                if (isStench(x - 1, y - 1) && isStench(x + 1, y - 1))
                {
                    mapTemp[x - 1][y].Wumpus = true;
                    mapTemp[x - 1][y].Wumpus = false;
                }
            }
        }
Exemple #26
0
 public Box(int id, BoxStatus status)
 {
     ID        = id;
     Status    = status;
     OldStatus = BoxStatus.Food;
 }
Exemple #27
0
 /// <summary>
 /// 检查将要操作的数据是否符合业务规则
 /// </summary>
 /// <param name="p_BE"></param>
 private void CheckCorrect(BaseEntity p_BE)
 {
     BoxStatus entity = (BoxStatus)p_BE;
 }