Exemple #1
0
    void InitSlider()
    {
        Vector3 left_sliders_pos = new Vector3(-4f, 0, 3f);

        RevolvingBoxSlider rSlider = new RevolvingBoxSlider(
            boxSliderPrefab, SliderType_BeatSaber.LEFT_BEGIN, CutEffectPlayer.DIRECTION_NUM, 3f, SliderValueChanged
            );

        rSlider.Move(left_sliders_pos);
        sliders[(int)SliderType_BeatSaber.LEFT_DOWN] = rSlider;


        Vector3 right_sliders_pos = new Vector3(4f, 0, 3f);

        rSlider = new RevolvingBoxSlider(
            boxSliderPrefab, SliderType_BeatSaber.RIGHT_BEGIN, CutEffectPlayer.DIRECTION_NUM, 3f, SliderValueChanged
            );
        rSlider.Move(right_sliders_pos);
        sliders[(int)SliderType_BeatSaber.RIGHT_DOWN] = rSlider;

        /*
         * boxSlider = Instantiate(boxSliderPrefab, new Vector3(2f, 0, 0), Quaternion.identity);
         * slider = boxSlider.GetComponent<BoxSlider>();
         * slider.Init(cNote.NoteRight, BoxSlider.Slider_Type.RIGHT_DOWN);
         * slider.ValueChanged += SliderValueChanged;
         * sliders[(int)BoxSlider.Slider_Type.RIGHT_DOWN] = slider;
         */
        GameObject          boxSlider = Instantiate(boxSliderPrefab, new Vector3(0, 0, 0), Quaternion.identity);
        BoxSlider_BeatSaber slider    = boxSlider.GetComponent <BoxSlider_BeatSaber>();

        slider.Init(SliderType_BeatSaber.MASTER);
        slider.ValueChanged += SliderValueChanged;
        masterSlider         = slider;
    }
Exemple #2
0
    public RevolvingBoxSlider(GameObject boxSliderPrefab, SliderType_BeatSaber type, int sliderCnt = 8, float radius = 3f, EventHandler SliderValueChanged = null)
    {
        float radian = 2f * Mathf.PI / (float)sliderCnt;
        float angle  = 360f / (float)sliderCnt;

        sliders = new BoxSlider_BeatSaber[sliderCnt];

        for (int i = 0; i < sliderCnt; i++)
        {
            Vector3             slider_pos = new Vector3(radius * Mathf.Sin(i * radian), 0, radius * (-Mathf.Cos(i * radian)));
            GameObject          boxSlider  = GameObject.Instantiate(boxSliderPrefab, slider_pos, Quaternion.identity);
            BoxSlider_BeatSaber slider     = boxSlider.GetComponent <BoxSlider_BeatSaber>();
            slider.Init(type + i + 1);
            boxSlider.transform.rotation = Quaternion.Euler(0, i * 45, 0);
            slider.ValueChanged         += SliderValueChanged;
            sliders[i] = slider;
        }
    }