public void FromTriangleMeshNotSupported() { var mesh = new BoxShape(1, 2, 3).GetMesh(0.01f, 1); // Add a stray triangle. - Only fully connected meshes are supported! mesh.Add(new Triangle(new Vector3F(10, 10, 10), new Vector3F(20, 20, 20), new Vector3F(30, 30, 30)), false); var dcel = DcelMesh.FromTriangleMesh((ITriangleMesh)mesh); }