Exemple #1
0
 // Use this for initialization
 void Start()
 {
     if (DrawDebugBoxes)
     {
         _boxDrawing = new BoxDrawer(gameObject);
     }
 }
Exemple #2
0
        private void Awake()
        {
            World = new World(new Vector2(0, -10));

            // Define the gravity vector.
            DebugDrawer = DebugDrawer.GetDrawer();

            WorldDrawer = new BoxDrawer {
                Drawer = DebugDrawer
            };

            World.SetDebugDrawer(WorldDrawer);
            Logger.SetLogger(new UnityLogger());
        }
Exemple #3
0
    // Use this for initialization

    void Start()
    {
        if (DrawDebugBoxes)
        {
            /**
             * Tracé des boîtes de debug
             **/
            _boxDrawing = new BoxDrawer(gameObject);
        }
        if (Config.Instance.FetchDoubleFromConfig("distanceBetweenObjects"))
        {
            distanceFromOtherObject = (float)Config.Instance.GetDouble("distanceBetweenObjects");
        }
    }
Exemple #4
0
        public void Draw(Canvas c)
        {
            BoxDrawer bd = new BoxDrawer(c);

            bd.Draw(this);
        }