Exemple #1
0
    void MoveInput()
    {
        //jump if character is grounded and Jump key is pressed
        if (Input.GetButton(KeyJump))
        {
            mBox.Jump();
        }
        if (Input.GetButtonDown(KeyRoll))
        {
            mBox.Roll();
        }
        if (Input.GetButtonDown(KeyItem))
        {
            mBox.UseItem();
        }


        ///////////////////////////////////
        h = 0;
        v = 0;
        if (!mBox.acting)
        {
            h = Input.GetAxis(KeyHorizontal);
            v = Input.GetAxis(KeyVertical);
        }
        bool tempkeyHAxis = (h > 0.0f);
        bool tempkeyVAxis = (v > 0.0f);

        //if(resettingCamera && (Mathf.Abs(h-tempH) > 0.1f || Mathf.Abs(v-tempV) > 0.1f))
        if (resettingCamera && ((keyH != Input.GetButton(KeyHorizontal) || keyV != Input.GetButton(KeyVertical)) ||
                                (tempkeyHAxis != keyHAxis || tempkeyVAxis != keyVAxis)
                                ))
        {
            resettingCamera = false;
            Debug.Log("resettingCamera:: false");
            //h = 0.0f;
            //v = 0.0f;
        }

        //calculate move vector and pass to boxcontroller
        if (mCamera != null)
        {
            if (!resettingCamera)
            {
                cameraFoward = Vector3.Scale(mCamera.forward, new Vector3(1, 0, 1)).normalized;
                cameraRight  = Vector3.Scale(mCamera.right, new Vector3(1, 0, 1)).normalized;
            }
            moveVector = v * cameraFoward + h * cameraRight;
        }
        else
        {
            moveVector = v * Vector3.forward + h * Vector3.right;
        }
        mBox.Move(moveVector, Input.GetButton(KeySprint));

        //////////////////////////////////
    }