void RoundStart() { roundInfoText.color = Color.black; currentTime = 0; currentMarble = 0; countdownText.text = (startTime - (int)currentTime).ToString(); roundInfoText.text = "Round Starts: "; roundNum++; marblesInRound++; livesText.gameObject.SetActive(false); livesText.text = "Lives: " + lives.ToString(); boxContainer.PopulateBox(marblesInRound); marbles.Clear(); for (int i = 0; i < boxContainer.marbles.Count; i++) { marbles.Add(boxContainer.marbles[i]); } phase = PHASE.WAIT; // tell the rats to go to for marbles...reachedbox = false }