public static void DrawBounds(Camera camera, Color color, Box3d bounds, Matrix4x4d localToWorld) { if (camera == null) { return; } bounds.GetCorners(m_corners4d); IList <Vector4> verts = Vertices(8); for (int i = 0; i < 8; i++) { verts[i] = MathConverter.ToVector4(localToWorld * m_corners4d[i]); } DrawVerticesAsLines(camera, color, verts, m_cube); }