Exemple #1
0
        public static Entity BuildEnemySprite(EnemyType type, Vector2 loc, MarioEntity mario)
        {
            Entity toReturn = null;

            switch (type)
            {
            case EnemyType.WalkingGoomba:
                toReturn = new GoombaEntity(loc);
                break;

            case EnemyType.GreenKoopa:
                toReturn = new GreenKoopaEntity(loc);
                break;

            case EnemyType.RedKoopa:
                toReturn = new RedKoopaEntity(loc);
                break;

            case EnemyType.Piranha:
                toReturn = new PiranhaEntity(loc);
                break;

            case EnemyType.Bowser:
                toReturn = new BowserEntity(loc, mario);
                break;
            }
            return(toReturn);
        }
 public JumpingBowserState(BowserEntity bowser) : base(bowser)
 {
 }
Exemple #3
0
 public BowserState(BowserEntity bowser)
 {
     Bowser = bowser;
 }
Exemple #4
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 public StandardBowserState(BowserEntity bowser) : base(bowser)
 {
 }
 public FallingBowserState(BowserEntity bowser) : base(bowser)
 {
 }
 public RunningBowserState(BowserEntity bowser) : base(bowser)
 {
 }