// Start is called before the first frame update void Start() { Shoot = BaseShot; currentBow = GameManager.Instance.player.bow; sr = GetComponent <SpriteRenderer>(); currentArrow = GetComponentInChildren <Arrow>(); arrow.GetComponent <SpriteRenderer>().sprite = currentArrow.arrowProperties.sprite; }
public void SetBow(BowProperties newBow) { currentBow = newBow; }