// Deal 4 damage.  Bounty.  Patient:  Then do it again.  Cost 1.
 public ArriveLateAndClaimCredit()
 {
     SetCommonCardAttributes("Arrive Late And Claim Credit", Rarity.COMMON, TargetType.ENEMY, CardType.AttackCard, 1);
     BaseDamage = 4;
     this.DamageModifiers.Add(BountyDamageModifier.GetBountyDamageModifier()); //todo
     this.ProtoSprite =
         ProtoGameSprite.ArchonIcon("conquerer");
 }
Exemple #2
0
        // Deal 10 damage.  Precision.  Bounty.  Cost 1.
        // TODO: If an ally dies while this is in your deck and not exhausted, gain a random Emblem.

        public F()
        {
            SoldierClassCardPools.Add(typeof(ArchonSoldierClass));
            SetCommonCardAttributes("F", Rarity.RARE, TargetType.ENEMY, CardType.AttackCard, 1,
                                    protoGameSprite: ProtoGameSprite.ArchonIcon("grave-flowers"));
            this.DamageModifiers.Add(BountyDamageModifier.Create());
            this.DamageModifiers.Add(new PrecisionDamageModifier());
            this.BaseDamage = 10;
        }
Exemple #3
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        // Deal 30 damage.  Precision.  Bounty.  Cost 3.
        // Hoard 4.

        public EarnMySalary()
        {
            SetCommonCardAttributes("Earn My Salary", Rarity.RARE, TargetType.ENEMY, CardType.AttackCard, 3);
            DamageModifiers.Add(new PrecisionDamageModifier());
            DamageModifiers.Add(BountyDamageModifier.GetBountyDamageModifier());
            Stickers.Add(new GildedCardSticker(4));
            BaseDamage  = 30;
            ProtoSprite = ProtoGameSprite.CogIcon("farmer");
        }