// Deal 4 damage. Bounty. Patient: Then do it again. Cost 1. public ArriveLateAndClaimCredit() { SetCommonCardAttributes("Arrive Late And Claim Credit", Rarity.COMMON, TargetType.ENEMY, CardType.AttackCard, 1); BaseDamage = 4; this.DamageModifiers.Add(BountyDamageModifier.GetBountyDamageModifier()); //todo this.ProtoSprite = ProtoGameSprite.ArchonIcon("conquerer"); }
// Deal 10 damage. Precision. Bounty. Cost 1. // TODO: If an ally dies while this is in your deck and not exhausted, gain a random Emblem. public F() { SoldierClassCardPools.Add(typeof(ArchonSoldierClass)); SetCommonCardAttributes("F", Rarity.RARE, TargetType.ENEMY, CardType.AttackCard, 1, protoGameSprite: ProtoGameSprite.ArchonIcon("grave-flowers")); this.DamageModifiers.Add(BountyDamageModifier.Create()); this.DamageModifiers.Add(new PrecisionDamageModifier()); this.BaseDamage = 10; }
// Deal 30 damage. Precision. Bounty. Cost 3. // Hoard 4. public EarnMySalary() { SetCommonCardAttributes("Earn My Salary", Rarity.RARE, TargetType.ENEMY, CardType.AttackCard, 3); DamageModifiers.Add(new PrecisionDamageModifier()); DamageModifiers.Add(BountyDamageModifier.GetBountyDamageModifier()); Stickers.Add(new GildedCardSticker(4)); BaseDamage = 30; ProtoSprite = ProtoGameSprite.CogIcon("farmer"); }