private void Awake() { lastPosition = nextPosition = transform.position; rate = 1f / durationMovement; tileBounds = BoundsDeterminator.Determine(tilePrefab); GetComponent <SwipeDetector>().OnSwipe += OnSwipe; }
private void Start() { screenRect = Camera.main.pixelRect; tileBounds = BoundsDeterminator.Determine(tilePrefab); for (int i = 0; i < tilePrefab.childCount; i++) { childPositions.Add(tilePrefab.GetChild(i).position); } InitTiles(); }