private void UpdateWorldBounding()
 {
     worldBounding = Boundings.Transform(LocalBounding, Matrix.Transformation(
                                             Vector3.Zero, Quaternion.Identity, Scale, // scale
                                             Vector3.Zero, Rotation,                   // rotate
                                             Position));                               // translate
     worldBoundingInvalidated = false;
 }
Exemple #2
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        public void ComputeBoundingVolumenes()
        {
            if (_volume == null)
            {
                _volume = new Boundings();
            }

            if (_vb == null)
            {
                return;
            }

            _volume.ComputeBoundingVolumenes(_vb);
        }
Exemple #3
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        public override bool OnMouseClick(Vector2 Position, MouseButton Button)
        {
            if (Boundings.PointInside(this.Position + Position))
            {
                if (hover >= 0 && hover < list.Count && Button == MouseButton.Left)
                {
                    Hide();

                    if (list[hover].Command != null)
                    {
                        list[hover].Command.Execute();
                    }
                }
                return(true);
            }

            if (Button == MouseButton.Left)
            {
                Hide();
            }

            return(true);
        }
Exemple #4
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 public bool CollidesWith(Body body)
 {
     return(Boundings.Intersects(body.Boundings));
 }