/// <summary> /// Forms the bounding rectangle. /// </summary> protected void MakeBoundingRect() { if (LineRects.Count == 0) { BoundingRect.Clear(); return; } else { BoundingRect.Set(LineRects[0]); for (var i = 1; i < LineRects.Count; i++) { BoundingRect.ExpandToInclude(LineRects[i]); } } }
/// <summary> /// Creates a random shape. /// </summary> /// <param name="cBoundary">The boundary.</param> /// <param name="nMinPoints">The minimum points.</param> /// <param name="nMaxPoints">The maximum points.</param> public bool CreateRandom(C2DRect cBoundary, int nMinPoints, int nMaxPoints) { C2DPolygon Poly = new C2DPolygon(); if (!Poly.CreateRandom(cBoundary, nMinPoints, nMaxPoints)) { return(false); } CRandomNumber rCenOnRight = new CRandomNumber(0, 1); this.Set(Poly); for (int i = 0; i < Lines.Count; i++) { C2DLineBase pLine = Lines[i]; bool bCenOnRight = (rCenOnRight.GetInt() > 0); double dLength = pLine.GetLength(); CRandomNumber Radius = new CRandomNumber(dLength, dLength * 3); C2DArc pNew = new C2DArc(pLine.GetPointFrom(), pLine.GetPointTo(), Radius.Get(), bCenOnRight, !bCenOnRight); if (!this.Crosses(pNew)) { Lines[i] = pNew; pNew.GetBoundingRect(LineRects[i]); BoundingRect.ExpandToInclude(LineRects[i]); } } // this.MakeLineRects(); // this.MakeBoundingRect(); return(true); }