Exemple #1
0
    public virtual void Scale()
    {
        Vector2 newPosition = _boundbox += Program.Instance.GetMouseCanvasPosition() - _scalePosition;

        _scalePosition = Program.Instance.GetMouseCanvasPosition();

        BoundingBoxPoint current = CurrentBoundingBox;

        bool[] manipulateAnchors = current.ManipulateXyAnchor;

        if (manipulateAnchors[0])
        {
            DownLeftAnchor = new Vector2(newPosition.x, DownLeftAnchor.y);
        }
        if (manipulateAnchors[1])
        {
            DownLeftAnchor = new Vector2(DownLeftAnchor.x, newPosition.y);
        }
        if (manipulateAnchors[2])
        {
            UpRightAnchor = new Vector2(newPosition.x, UpRightAnchor.y);
        }
        if (manipulateAnchors[3])
        {
            UpRightAnchor = new Vector2(UpRightAnchor.x, newPosition.y);
        }
        SetPoints();
        _boundbox = CurrentBoundingBox.Position;

        ShowBoundingRect();
    }
Exemple #2
0
 bool CheckDistance(Vector2 another, BoundingBoxPoint boxPoint, int index)
 {
     if (Vector2.Distance(boxPoint.Position, another) <= 5f)
     {
         CurrentBoundingBox = boxPoint;
         Program.Instance.SetBoundingBoxPoint(index);
         return(true);
     }
     return(false);
 }
Exemple #3
0
    public virtual void Init()
    {
        _boundingBoxPoints[0] = new BoundingBoxPoint(new bool[] { true, true, false, false });
        _boundingBoxPoints[1] = new BoundingBoxPoint(new bool[] { false, false, true, true });
        _boundingBoxPoints[2] = new BoundingBoxPoint(new bool[] { true, false, false, true });
        _boundingBoxPoints[3] = new BoundingBoxPoint(new bool[] { false, true, true, false });
        _boundingBoxPoints[4] = new BoundingBoxPoint(new bool[] { true, false, false, false });
        _boundingBoxPoints[5] = new BoundingBoxPoint(new bool[] { false, true, false, false });
        _boundingBoxPoints[6] = new BoundingBoxPoint(new bool[] { false, false, true, false });
        _boundingBoxPoints[7] = new BoundingBoxPoint(new bool[] { false, false, false, true });
        _boundingBoxRenderer.BoundingBoxPoints = _boundingBoxPoints;

        SetPoints();
    }