Exemple #1
0
        public static GameObject AddBoundingBoxFollowerGraphicChild(SkeletonGraphic skeletonGraphic,
                                                                    BoundingBoxFollowerGraphic original = null, string name = "BoundingBoxFollowerGraphic",
                                                                    string slotName = null)
        {
            var go = EditorInstantiation.NewGameObject(name, true);

            go.transform.SetParent(skeletonGraphic.transform, false);
            go.AddComponent <RectTransform>();
            var newFollower = go.AddComponent <BoundingBoxFollowerGraphic>();

            if (original != null)
            {
                newFollower.slotName            = original.slotName;
                newFollower.isTrigger           = original.isTrigger;
                newFollower.usedByEffector      = original.usedByEffector;
                newFollower.usedByComposite     = original.usedByComposite;
                newFollower.clearStateOnDisable = original.clearStateOnDisable;
            }
            if (slotName != null)
            {
                newFollower.slotName = slotName;
            }

            newFollower.skeletonGraphic = skeletonGraphic;
            newFollower.Initialize();

            Selection.activeGameObject = go;
            EditorGUIUtility.PingObject(go);
            return(go);
        }
Exemple #2
0
        public static List <GameObject> AddAllBoundingBoxFollowerGraphicChildren(
            SkeletonGraphic skeletonGraphic, BoundingBoxFollowerGraphic original = null)
        {
            List <GameObject> createdGameObjects = new List <GameObject>();

            foreach (var skin in skeletonGraphic.Skeleton.Data.Skins)
            {
                var attachments = skin.Attachments;
                foreach (var entry in attachments)
                {
                    var boundingBoxAttachment = entry.Attachment as BoundingBoxAttachment;
                    if (boundingBoxAttachment == null)
                    {
                        continue;
                    }
                    int        slotIndex = entry.SlotIndex;
                    var        slot      = skeletonGraphic.Skeleton.Slots.Items[slotIndex];
                    string     slotName  = slot.Data.Name;
                    GameObject go        = AddBoundingBoxFollowerGraphicChild(skeletonGraphic,
                                                                              original, boundingBoxAttachment.Name, slotName);
                    var boneFollower = go.AddComponent <BoneFollowerGraphic>();
                    boneFollower.skeletonGraphic = skeletonGraphic;
                    boneFollower.SetBone(slot.Data.BoneData.Name);
                    createdGameObjects.Add(go);
                }
            }
            return(createdGameObjects);
        }
Exemple #3
0
 void InitializeEditor()
 {
     skeletonGraphic     = serializedObject.FindProperty("skeletonGraphic");
     slotName            = serializedObject.FindProperty("slotName");
     isTrigger           = serializedObject.FindProperty("isTrigger");
     clearStateOnDisable = serializedObject.FindProperty("clearStateOnDisable");
     follower            = (BoundingBoxFollowerGraphic)target;
 }